My program doesn't have bugs. It just develops random features.
UE2:GUIFloatEdit (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit |
Contents
- Package:
- XInterface
- This class in other games:
- UT2003, UE2Runtime
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
(C) 2002, Epic Games
Properties[edit]
Property group 'GUIFloatEdit'[edit]
bLeftJustified[edit]
Type: bool
bReadOnly[edit]
Type: bool
MaxValue[edit]
Type: float
Default value: 9999.0
MinValue[edit]
Type: float
Default value: -9999.0
Step[edit]
Type: float
Default value: 0.1
Value[edit]
Type: string
Default value: "0.0"
Internal variables[edit]
MyEditBox[edit]
Type: GUIEditBox
Modifiers: automated
Default value: GUIEditBox'cMyEditBox'
MySpinner[edit]
Type: GUISpinnerButton
Modifiers: automated
Default value: GUISpinnerButton'cMySpinner'
Default values[edit]
Property | Value |
---|---|
bAcceptsInput | True |
OnDeActivate | ValidateValue |
PropagateVisibility | True |
ToolTip | GUIToolTip'GUIFloatEditToolTip' |
WinHeight | 0.06 |
Subobjects[edit]
cMyEditBox[edit]
Class: XInterface.GUIEditBox
Property | Value |
---|---|
bFloatOnly | True |
bNeverScale | True |
TextStr | "" |
cMySpinner[edit]
Class: XInterface.GUISpinnerButton
Property | Value |
---|---|
bNeverScale | True |
bTabStop | False |
GUIFloatEditToolTip[edit]
Class: XInterface.GUIToolTip
Empty subobject definition.
Functions[edit]
Events[edit]
InitComponent[edit]
event InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIMultiComponent.InitComponent
Other instance functions[edit]
CalcMaxLen[edit]
function CalcMaxLen ()
CheckValue[edit]
function CheckValue ()
EditKeyEvent[edit]
EditOnChange[edit]
function EditOnChange (GUIComponent Sender)
SetFriendlyLabel[edit]
function SetFriendlyLabel (GUILabel NewLabel)
Overrides: GUIComponent.SetFriendlyLabel
SetHint[edit]
function SetHint (string NewHint)
Overrides: GUIComponent.SetHint
SetReadOnly[edit]
function SetReadOnly (bool b)
SetValue[edit]
function SetValue (float V)
SpinnerMinusClick[edit]
function bool SpinnerMinusClick (GUIComponent Sender)
SpinnerPlusClick[edit]
function bool SpinnerPlusClick (GUIComponent Sender)
ValidateValue[edit]
function ValidateValue ()