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UE2:GUIFloatEdit (UT2003)

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UT2003 Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIFloatEdit
Package: 
XInterface
This class in other games:
UE2Runtime, UT2004

(C) 2002, Epic Games

Properties[edit]

Property group 'Menu'[edit]

bLeftJustified[edit]

Type: bool


MaxValue[edit]

Type: float


MinValue[edit]

Type: float


Step[edit]

Type: float


Default value: 1.0

Value[edit]

Type: string


Default value: "0.0"

Default values[edit]

Property Value
Controls[0] GUIEditBox'EditBox1'
Controls[1] GUISpinnerButton'Plus'
Controls[2] GUISpinnerButton'Minus'
WinHeight 0.06

Subobjects[edit]

EditBox1[edit]

Class: XInterface.GUIEditBox

Property Value
bFloatOnly True
TextStr ""

Minus[edit]

Class: XInterface.GUISpinnerButton

Property Value
PlusButton False

Plus[edit]

Class: XInterface.GUISpinnerButton

Property Value
PlusButton True

Instance functions[edit]

CalcMaxLen[edit]

function CalcMaxLen ()


EditKeyEvent[edit]

function bool EditKeyEvent (out byte Key, out byte State, float delta)


EditOnChange[edit]

function EditOnChange (GUIComponent Sender)


InitComponent[edit]

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIMultiComponent.InitComponent


SetValue[edit]

function SetValue (float V)


SpinnerMinusClick[edit]

function bool SpinnerMinusClick (GUIComponent Sender)


SpinnerPlusClick[edit]

function bool SpinnerPlusClick (GUIComponent Sender)