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UE2:MaplistManager instance functions (UT2004)

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UT2004 Object >> Actor >> Info >> MaplistManagerBase >> MaplistManager (instance functions)

Instance functions[edit]

AddGameType[edit]

protected function int AddGameType (coerce string NewGameType)


AddGroup[edit]

protected function int AddGroup (string GameType)


AddList[edit]

function int AddList (string GameType, string NewName, array<stringMaps)

Overrides: MaplistManagerBase.AddList


AddMap[edit]

function bool AddMap (int GameIndex, int RecordIndex, string MapName)

Overrides: MaplistManagerBase.AddMap


AddMaplistRecord[edit]

protected function int AddMaplistRecord (MaplistRecord Rec)


ApplyMapList[edit]

function bool ApplyMapList (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.ApplyMapList


ClearList[edit]

function bool ClearList (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.ClearList


CreateDefaultList[edit]

protected function CreateDefaultList (int i)


CreateRecord[edit]

protected function MaplistRecord CreateRecord (string RecordName)


FindMaplistContaining[edit]

function int FindMaplistContaining (int GameIndex, string Mapname)


GenerateGroupMaplist[edit]

protected function GenerateGroupMaplist (int GroupIndex)


GetActiveList[edit]

function int GetActiveList (int GameIndex)

Overrides: MaplistManagerBase.GetActiveList


GetActiveMap[edit]

function int GetActiveMap (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.GetActiveMap


GetActiveMapName[edit]

function string GetActiveMapName (int GameIndex, int RecordIndex)


GetAvailableMaps[edit]

function bool GetAvailableMaps (int GameIndex, out array<MaplistRecord.MapItemAr)


GetCacheGameIndex[edit]

function int GetCacheGameIndex (string GameType)


GetCacheMapList[edit]

function array<stringGetCacheMapList (string Acronym)

Overrides: MaplistManagerBase.GetCacheMapList


GetCurrentMapRotation[edit]

function array<stringGetCurrentMapRotation ()

Overrides: MaplistManagerBase.GetCurrentMapRotation


GetDefaultMaps[edit]

function bool GetDefaultMaps (string MaplistClassName, out array<stringMaps)


GetGameIndex[edit]

function int GetGameIndex (coerce string GameType)

Overrides: MaplistManagerBase.GetGameIndex


GetMapIndex[edit]

function int GetMapIndex (int GameIndex, int RecordIndex, string MapName)

Overrides: MaplistManagerBase.GetMapIndex


GetMapList[edit]

function array<stringGetMapList (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.GetMapList


GetMapListNames[edit]

function array<stringGetMapListNames (int GameIndex)

Overrides: MaplistManagerBase.GetMapListNames


GetMapListTitle[edit]

function string GetMapListTitle (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.GetMapListTitle


GetMapTitle[edit]

function string GetMapTitle (int GameIndex, int RecordIndex, int MapIndex)


GetMapURL[edit]

function string GetMapURL (int GameIndex, int RecordIndex, int MapIndex)


GetRecordIndex[edit]

function int GetRecordIndex (int GameIndex, string MapListName)

Overrides: MaplistManagerBase.GetRecordIndex


GetRecords[edit]

protected function array<MaplistRecordGetRecords (int GameIndex)


GetStoredGameIndex[edit]

protected function int GetStoredGameIndex (coerce string GameType)


InitializeActiveLists[edit]

protected function InitializeActiveLists ()


InitializeMaplistRecords[edit]

protected function InitializeMaplistRecords ()


InsertMap[edit]

function bool InsertMap (int GameIndex, int RecordIndex, string MapName, int ListIndex)


IsNewGameType[edit]

protected function bool IsNewGameType (string GameClassName)


MapChange[edit]

function MapChange (string NewMap)

Overrides: MaplistManagerBase.MapChange


MaplistDirty[edit]

function bool MaplistDirty (int GameIndex, int RecordIndex)


RemoveGame[edit]

protected function bool RemoveGame (int i)


RemoveList[edit]

function int RemoveList (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.RemoveList


RemoveMap[edit]

function bool RemoveMap (int GameIndex, int RecordIndex, string MapName)

Overrides: MaplistManagerBase.RemoveMap


RemoveRecord[edit]

protected function int RemoveRecord (int GameIndex, int RecordIndex)


RenameList[edit]

function int RenameList (int GameIndex, int RecordIndex, string NewName)

Overrides: MaplistManagerBase.RenameList


ResetGame[edit]

function ResetGame (int GameIndex)

Overrides: MaplistManagerBase.ResetGame


ResetList[edit]

function ResetList (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.ResetList


Save[edit]

protected function Save ()


SaveGame[edit]

function bool SaveGame (int GameIndex)

Overrides: MaplistManagerBase.SaveGame


SaveMapList[edit]

function bool SaveMapList (int GameIndex, int RecordIndex)

Overrides: MaplistManagerBase.SaveMapList


SetActiveList[edit]

function bool SetActiveList (int GameIndex, int NewActive)

Overrides: MaplistManagerBase.SetActiveList


SetActiveMap[edit]

function int SetActiveMap (int GameIndex, int RecordIndex, int MapIndex)


ShiftMap[edit]

function ShiftMap (int GameIndex, int RecordIndex, string MapName, int Count)

Overrides: MaplistManagerBase.ShiftMap


ValidCacheGameIndex[edit]

function bool ValidCacheGameIndex (int i)

Overrides: MaplistManagerBase.ValidCacheGameIndex


ValidGameIndex[edit]

function bool ValidGameIndex (int i)

Overrides: MaplistManagerBase.ValidGameIndex


ValidGameType[edit]

function bool ValidGameType (string GameType)

Overrides: MaplistManagerBase.ValidGameType


ValidName[edit]

function bool ValidName (string S)

Overrides: MaplistManagerBase.ValidName


ValidRecordIndex[edit]

protected function bool ValidRecordIndex (int GameIndex, int MapListIndex)