Gah - a solution with more questions. – EntropicLqd

UE2:MasterServerUplink (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Info >> MasterServerLink >> MasterServerUplink
Package: 
IpDrv
This class in other games:
UE2Runtime, UT2003, U2

null

Constants

MSUPROPNUM

Value: 3


Properties

bIgnoreUTANBans

Type: bool

Modifiers: globalconfig


bInitialStateCached

Type: bool


bReconnectPending

Type: bool


CachedServerState

Type: GameInfo.ServerResponseLine


CachePlayerCount

Type: int


Default value: -1

CacheRefreshTime

Type: float


DoLANBroadcast

Type: bool

Modifiers: globalconfig


DoUplink

Type: bool

Modifiers: globalconfig


Default value: True

FullCachedServerState

Type: GameInfo.ServerResponseLine


GamespyQueryLink

Type: UdpLink


GameStats

Type: MasterServerGameStats


MatchID

Type: int

Modifiers: const


MSUPropDesc

Type: string

Array size: 3 (MSUPROPNUM)

Modifiers: localized


Default value, index 0: "if true, your server is advertised on the internet server browser."

Default value, index 1: "Publishes player stats from your server on the UT2004 stats website."

Default value, index 2: "If true, your server will ignore UTAN based bans coming from the master server."

MSUPropText

Type: string

Array size: 3 (MSUPROPNUM)

Modifiers: localized


Default value, index 0: "Advertise Server"

Default value, index 1: "Process Stats"

Default value, index 2: "Ignore UTAN Bans"

ReconnectTime

Type: float


SendStats

Type: bool

Modifiers: globalconfig


Default value: True

ServerBehindNAT

Type: bool

Modifiers: globalconfig


ServerState

Type: GameInfo.ServerResponseLine


UplinkToGamespy

Type: bool

Modifiers: globalconfig


Default value: True

Enums

EHeartbeatType

HB_QueryInterface 
HB_GamePort 
HB_GamespyQueryPort 

EMasterToServer

MTS_ClientChallenge 
MTS_ClientAuthFailed 
MTS_Shutdown 
MTS_MatchID 
MTS_MD5Update 
MTS_UpdateOption 
MTS_CheckOption 
MTS_ClientMD5Fail 
MTS_ClientBanned 
MTS_ClientDupKey 
MTS_UTANBan 

EServerToMaster

STM_ClientResponse 
STM_GameState 
STM_Stats 
STM_ClientDisconnectFailed 
STM_MD5Version 
STM_CheckOptionReply 

Structs

MD5UpdateData

Modifiers: native, export

string Guid 
string MD5 
int Revision 

Functions

Static events

GetDescriptionText

static event string GetDescriptionText (string PropName)

Overrides: Info.GetDescriptionText


Other static functions

FillPlayInfo

static function FillPlayInfo (PlayInfo PlayInfo)

Overrides: Info.FillPlayInfo


Native functions

LogStatLine

native event bool LogStatLine (string StatLine)


ForceGameStateRefresh

native function ForceGameStateRefresh (int When)


Reconnect

native function Reconnect ()


Events

BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


ConnectionFailed

event ConnectionFailed (bool bShouldReconnect)


Refresh

event Refresh ()


Tick

simulated event Tick (float Delta)

Overrides: MasterServerLink.Tick