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UE2:MidGameMenu (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> MidGameMenu |
Contents
- Package:
- RTInterface
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Properties[edit]
BarHeight[edit]
Type: float
Default value: 0.21
BarVPos[edit]
Type: float
Default value: 0.5
bIgnoreEsc[edit]
Type: bool
Default value: True
ButtonHeight[edit]
Type: float
Default value: 0.04
ButtonHGap[edit]
Type: float
Default value: 0.02
ButtonVGap[edit]
Type: float
Default value: 0.02
ButtonWidth[edit]
Type: float
Default value: 0.27
LeaveEntryButtonText[edit]
Type: string
Modifiers: localized
Default value: "SERVER BROWSER"
LeaveMPButtonText[edit]
Type: string
Modifiers: localized
Default value: "DISCONNECT"
LeaveSPButtonText[edit]
Type: string
Modifiers: localized
Default value: "CLOSE MAP"
Default values[edit]
Property | Value |
---|---|
bAllowedAsLast | True |
bRequire640x480 | False |
Controls[0] | GUIButton'RTInterface.MidGameMenu.QuitBackground' |
Controls[1] | GUIButton'RTInterface.MidGameMenu.ContMatchButton' |
Controls[2] | GUIButton'RTInterface.MidGameMenu.QuitGameButton' |
Controls[3] | GUIButton'RTInterface.MidGameMenu.LeaveMatchButton' |
Controls[4] | GUIButton'RTInterface.MidGameMenu.SettingsButton' |
OpenSound | Sound'RuntimeInterfaceSounds.selectDshort' |
Instance functions[edit]
InitComponent[edit]
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPage.InitComponent
InternalOnClick[edit]
function bool InternalOnClick (GUIComponent Sender)
InternalOnClose[edit]
function InternalOnClose (optional bool bCanceled)