Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:MidGameMenu (UE2Runtime)

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UE2Runtime Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> MidGameMenu
Package: 
RTInterface

null

Properties

BarHeight

Type: float


Default value: 0.21

BarVPos

Type: float


Default value: 0.5

bIgnoreEsc

Type: bool


Default value: True

ButtonHeight

Type: float


Default value: 0.04

ButtonHGap

Type: float


Default value: 0.02

ButtonVGap

Type: float


Default value: 0.02

ButtonWidth

Type: float


Default value: 0.27

LeaveEntryButtonText

Type: string

Modifiers: localized


Default value: "SERVER BROWSER"

LeaveMPButtonText

Type: string

Modifiers: localized


Default value: "DISCONNECT"

LeaveSPButtonText

Type: string

Modifiers: localized


Default value: "CLOSE MAP"

Default values

Property Value
bAllowedAsLast True
bRequire640x480 False
Controls[0] GUIButton'RTInterface.MidGameMenu.QuitBackground'
Controls[1] GUIButton'RTInterface.MidGameMenu.ContMatchButton'
Controls[2] GUIButton'RTInterface.MidGameMenu.QuitGameButton'
Controls[3] GUIButton'RTInterface.MidGameMenu.LeaveMatchButton'
Controls[4] GUIButton'RTInterface.MidGameMenu.SettingsButton'
OpenSound Sound'RuntimeInterfaceSounds.selectDshort'

Instance functions

InitComponent

function InitComponent (GUIController MyController, GUIComponent MyOwner)

Overrides: GUIPage.InitComponent


InternalOnClick

function bool InternalOnClick (GUIComponent Sender)


InternalOnClose

function InternalOnClose (optional bool bCanceled)


InternalOnKeyEvent

function bool InternalOnKeyEvent (out byte Key, out byte State, float delta)