Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:MidGameMenu (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> MidGameMenu |
Contents
- Package:
- RTInterface
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Properties
BarHeight
Type: float
Default value: 0.21
BarVPos
Type: float
Default value: 0.5
bIgnoreEsc
Type: bool
Default value: True
ButtonHeight
Type: float
Default value: 0.04
ButtonHGap
Type: float
Default value: 0.02
ButtonVGap
Type: float
Default value: 0.02
ButtonWidth
Type: float
Default value: 0.27
LeaveEntryButtonText
Type: string
Modifiers: localized
Default value: "SERVER BROWSER"
LeaveMPButtonText
Type: string
Modifiers: localized
Default value: "DISCONNECT"
LeaveSPButtonText
Type: string
Modifiers: localized
Default value: "CLOSE MAP"
Default values
Property | Value |
---|---|
bAllowedAsLast | True |
bRequire640x480 | False |
Controls[0] | GUIButton'RTInterface.MidGameMenu.QuitBackground' |
Controls[1] | GUIButton'RTInterface.MidGameMenu.ContMatchButton' |
Controls[2] | GUIButton'RTInterface.MidGameMenu.QuitGameButton' |
Controls[3] | GUIButton'RTInterface.MidGameMenu.LeaveMatchButton' |
Controls[4] | GUIButton'RTInterface.MidGameMenu.SettingsButton' |
OpenSound | Sound'RuntimeInterfaceSounds.selectDshort' |
Instance functions
InitComponent
function InitComponent (GUIController MyController, GUIComponent MyOwner)
Overrides: GUIPage.InitComponent
InternalOnClick
function bool InternalOnClick (GUIComponent Sender)
InternalOnClose
function InternalOnClose (optional bool bCanceled)