My program doesn't have bugs. It just develops random features.

UE2:MoveZig (U2XMP)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2XMP Object >> Force >> MoveZig
Package: 
ParticleSystems
Within class: 
ParticleGenerator
This class in other games:
U2

$Author: Aleiby $ $Date: 11/04/02 12:26a $ $Revision: 3 $ Name: MoveZig.uc Author: Aaron R Leiby Date: 21 April 2001 Description: Will move particles 'Zig' units from their starting position. (Only applied when particles are first created.) How to use this class:

Properties[edit]

Property group 'MoveZig'[edit]

bRelative[edit]

Type: bool

Dir relative to ParticleGenerator's rotation?

bTrace[edit]

Type: bool

Check to see if anything is in our way and adjust move accordingly.

DirMax[edit]

Type: Object.Vector

direction to use: defaults to velocity direction if not set.

DirMin[edit]

Type: Object.Vector

(other half of range)

Zig[edit]

Type: Object.Range

how far to move.