UE2:MultiKillMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> MultiKillMessage |
- Package:
- XGame
- This class in other games:
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Properties
KillSound
Type: Sound
Array size: 7
OBSOLETE
KillSoundName
Type: name
Array size: 7
Default value, index 0: 'Double_Kill'
Default value, index 1: 'MultiKill'
Default value, index 2: 'MegaKill'
Default value, index 3: 'UltraKill'
Default value, index 4: 'MonsterKill_F'
Default value, index 5: 'LudicrousKill_F'
Default value, index 6: 'HolyShit_F'
KillString
Type: string
Array size: 7
Modifiers: localized
Default value, index 0: "Double Kill!"
Default value, index 1: "Multi Kill!"
Default value, index 2: "Mega Kill!!"
Default value, index 3: "ULTRA KILL!!"
Default value, index 4: "M O N S T E R K I L L !!!"
Default value, index 5: "L U D I C R O U S !!!"
Default value, index 6: "H O L Y S H I T !"
Default values
Static functions
ClientReceive
Overrides: LocalMessage.ClientReceive
GetFontSize
Overrides: LocalMessage.GetFontSize
GetString
Overrides: LocalMessage.GetString