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UE1:MultiKillMessage (UT)
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Object >> Actor >> Info >> LocalMessage >> LocalMessagePlus >> MultiKillMessage |
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Properties[edit]
Property group 'Messages'[edit]
DoubleKillString[edit]
Type: string
Modifiers: localized
Default value: "Double Kill!"
MonsterKillString[edit]
Type: string
Modifiers: localized
Default value: "M O N S T E R K I L L !!!"
MultiKillString[edit]
Type: string
Modifiers: localized
Default value: "Multi Kill!"
TripleKillString[edit]
Type: string
Modifiers: localized
Default value: "Triple Kill!"
UltraKillString[edit]
Type: string
Modifiers: localized
Default value: "ULTRA KILL!!"
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
bCenter | True | ||||||
bFadeMessage | True | ||||||
bIsSpecial | True | ||||||
bIsUnique | True | ||||||
DrawColor |
|
||||||
FontSize | 1 | ||||||
YPos | 196.0 |
Static functions[edit]
ClientReceive[edit]
static simulated function ClientReceive (PlayerPawn P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetFontSize[edit]
Overrides: LocalMessagePlus.GetFontSize
GetOffset[edit]
Overrides: LocalMessagePlus.GetOffset
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString