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UE2:MultiRocket (U2)

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U2 Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> MultiRocket
Package: 
Weapons

null

Properties[edit]

RocketIndex[edit]

Type: int


RocketLocation[edit]

Type: Object.Vector

Array size: 6


Default value, index 0:

Member Value
Y -35.0
Z 5.0

Default value, index 1:

Member Value
Y 35.0
Z 5.0

Default value, index 2:

Member Value
Y -45.0

Default value, index 3:

Member Value
Y 45.0

Default value, index 4:

Member Value
Y -35.0
Z -5.0

Default value, index 5:

Member Value
Y 35.0
Z -5.0

Default values[edit]

Property Value
AmmoAmount[0] 9999
AttachmentClass Class'Weapons.MultiRocketAttachment'
AutoSwitchPriority 10
Crosshair "Crosshair_Pistol"
EnergyCost 0.0010
FireLastDownTime[0] 1.692
FireLastReloadTime[0] 3.23
FireOffset
Member Value
X 42.0
Y 9.0
Z -34.0
FireSound[0] Sound'WeaponsA.RocketLauncher.RL_Fire'
FireTime[0] 0.18
GroupOffset 1
IconIndex 12
ItemID "S"
ItemName "MultiRocket"
MaxAmmo[0] 9999
PickupAmmoCount 9999
PlayerViewOffset
Member Value
X 20.0
Y 4.0
Z -32.0
ProjectileClass[0] Class'Weapons.MultiRocketProjectile'
ShakeMag[0] 3.0
ShakeTime[0] 0.25

Instance functions[edit]

Ammo_UseAmmo[edit]

simulated function bool Ammo_UseAmmo (optional int AmountNeeded)

Overrides: Weapon.Ammo_UseAmmo


ProjectileFire[edit]

function Projectile ProjectileFire ()

Overrides: TurretWeapon.ProjectileFire