My program doesn't have bugs. It just develops random features.
UE2:MultiRocket (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Inventory >> Weapon >> TurretWeapon >> MultiRocket |
- Package:
- Weapons
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties
RocketIndex
Type: int
RocketLocation
Type: Object.Vector
Array size: 6
Default value, index 0:
Member | Value |
---|---|
Y | -35.0 |
Z | 5.0 |
Default value, index 1:
Member | Value |
---|---|
Y | 35.0 |
Z | 5.0 |
Default value, index 2:
Member | Value |
---|---|
Y | -45.0 |
Default value, index 3:
Member | Value |
---|---|
Y | 45.0 |
Default value, index 4:
Member | Value |
---|---|
Y | -35.0 |
Z | -5.0 |
Default value, index 5:
Member | Value |
---|---|
Y | 35.0 |
Z | -5.0 |
Default values
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoAmount[0] | 9999 | ||||||||
AttachmentClass | Class'Weapons.MultiRocketAttachment' | ||||||||
AutoSwitchPriority | 10 | ||||||||
Crosshair | "Crosshair_Pistol" | ||||||||
EnergyCost | 0.0010 | ||||||||
FireLastDownTime[0] | 1.692 | ||||||||
FireLastReloadTime[0] | 3.23 | ||||||||
FireOffset |
|
||||||||
FireSound[0] | Sound'WeaponsA.RocketLauncher.RL_Fire' | ||||||||
FireTime[0] | 0.18 | ||||||||
GroupOffset | 1 | ||||||||
IconIndex | 12 | ||||||||
ItemID | "S" | ||||||||
ItemName | "MultiRocket" | ||||||||
MaxAmmo[0] | 9999 | ||||||||
PickupAmmoCount | 9999 | ||||||||
PlayerViewOffset |
|
||||||||
ProjectileClass[0] | Class'Weapons.MultiRocketProjectile' | ||||||||
ShakeMag[0] | 3.0 | ||||||||
ShakeTime[0] | 0.25 |
Instance functions
Ammo_UseAmmo
Overrides: Weapon.Ammo_UseAmmo
ProjectileFire
function Projectile ProjectileFire ()
Overrides: TurretWeapon.ProjectileFire