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UE2:MultiSelectList (UT2004)

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UT2004 Object >> GUI >> GUIComponent >> GUIListBase >> GUIVertList >> GUIList >> MultiSelectList
Package: 
XInterface

Class: MultiSelectList

The MultiSelectList is a list component that allows selection of more than one Item.

Written by Bruce Bickar (c) 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

MElements[edit]

Type: array<GUI.MultiSelectListElem>


Functions[edit]

Events[edit]

Swap[edit]

event Swap (int IndexA, int IndexB)

Overrides: GUIList.Swap


Other instance functions[edit]

Add[edit]

function Add (string NewItem, optional Object obj, optional string Str, optional bool bSection)

Overrides: GUIList.Add


Clear[edit]

function Clear ()

Overrides: GUIList.Clear


Find[edit]

function string Find (string Text, optional bool bExact, optional bool bExtra)

Overrides: GUIList.Find


FindIndex[edit]

function int FindIndex (string Test, optional bool bExact, optional bool bExtra, optional Object TestObject)

Overrides: GUIList.FindIndex


Get[edit]

function string Get (optional bool bGuarantee)

Overrides: GUIList.Get


GetAtIndex[edit]

function GetAtIndex (int i, out string ItemStr, out Object ExtraObj, out string ExtraStr)

Overrides: GUIList.GetAtIndex


GetExtra[edit]

function string GetExtra ()

Overrides: GUIList.GetExtra


GetExtraAtIndex[edit]

function string GetExtraAtIndex (int i)

Overrides: GUIList.GetExtraAtIndex


GetItemAtIndex[edit]

function string GetItemAtIndex (int i)

Overrides: GUIList.GetItemAtIndex


GetObject[edit]

function Object GetObject ()

Overrides: GUIList.GetObject


GetObjectAtIndex[edit]

function Object GetObjectAtIndex (int i)

Overrides: GUIList.GetObjectAtIndex


GetPendingElements[edit]

function array<GUI.GUIListElemGetPendingElements (optional bool bGuarantee)

Overrides: GUIList.GetPendingElements


GetPendingItems[edit]

function array<stringGetPendingItems (optional bool bGuarantee)

Overrides: GUIListBase.GetPendingItems


Insert[edit]

function Insert (int Index, string NewItem, optional Object obj, optional string Str, optional bool bNoSort, optional bool bSection)

Overrides: GUIList.Insert


IsSection[edit]

function bool IsSection ()

Overrides: GUIList.IsSection


LoadFrom[edit]

function LoadFrom (GUIList Source, optional bool bClearFirst)

Overrides: GUIList.LoadFrom


Remove[edit]

function int Remove (int i, int Count, bool bNoSort)

Overrides: GUIList.Remove


RemoveExtra[edit]

function RemoveExtra (string Str)

Overrides: GUIList.RemoveExtra


RemoveItem[edit]

function RemoveItem (string Item)

Overrides: GUIList.RemoveItem


RemoveObject[edit]

function RemoveObject (Object Obj)

Overrides: GUIList.RemoveObject


Replace[edit]

function Replace (int index, string NewItem, optional Object obj, optional string Str, optional bool bNoSort)

Overrides: GUIList.Replace


SetExtraAtIndex[edit]

function SetExtraAtIndex (int i, string NewExtra)

Overrides: GUIList.SetExtraAtIndex


SetIndex[edit]

function int SetIndex (int NewIndex)

Overrides: GUIListBase.SetIndex


SetItemAtIndex[edit]

function SetItemAtIndex (int i, string NewItem)

Overrides: GUIList.SetItemAtIndex


SetObjectAtIndex[edit]

function SetObjectAtIndex (int i, Object NewObject)

Overrides: GUIList.SetObjectAtIndex