I'm a doctor, not a mechanic
UE2:MutOnslaughtWeapons (UT2004)
- Package:
- Onslaught
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Mutator to use Onslaught weapons in other gametypes
Properties[edit]
Property group 'MutOnslaughtWeapons'[edit]
bConfigUseOnslaughtWeapon0[edit]
Type: bool
Modifiers: config
bConfigUseOnslaughtWeapon1[edit]
Type: bool
Modifiers: config
Default value: True
bConfigUseOnslaughtWeapon2[edit]
Type: bool
Modifiers: config
Default value: True
bUseOnslaughtWeapon[edit]
Type: byte
Array size: 3
ReplacedWeaponClassNames0[edit]
Type: string
Modifiers: config
not an array because playinfo doesn't like it
Default value: "XWeapons.RocketLauncher"
ReplacedWeaponClassNames1[edit]
Type: string
Modifiers: config
Default value: "XWeapons.BioRifle"
ReplacedWeaponClassNames2[edit]
Type: string
Modifiers: config
Default value: "XWeapons.FlakCannon"
Internal variables[edit]
OnslaughtAmmoPickupClassNames[edit]
Type: string
Array size: 3
Default value, index 0: "Onslaught.ONSAVRiLAmmoPickup"
Default value, index 1: "Onslaught.ONSMineAmmoPickup"
Default value, index 2: "Onslaught.ONSGrenadeAmmoPickup"
OnslaughtWeaponClasses[edit]
Array size: 3
Default value, index 0: Class'Onslaught.ONSAVRiL'
Default value, index 1: Class'Onslaught.ONSMineLayer'
Default value, index 2: Class'Onslaught.ONSGrenadeLauncher'
OnslaughtWeaponPickupClassNames[edit]
Type: string
Array size: 3
ONSWeaponDescText[edit]
Type: string
Array size: 6
Modifiers: localized
Default value, index 0: "Choose if the AVRiL will be added to the game"
Default value, index 1: "Replace this weapon with the AVRiL"
Default value, index 2: "Choose if the Mine Layer will be added to the game"
Default value, index 3: "Replace this weapon with the Mine Layer"
Default value, index 4: "Choose if the Grenade Launcher will be added to the game"
Default value, index 5: "Replace this weapon with the Grenade Launcher"
ONSWeaponDisplayText[edit]
Type: string
Array size: 6
Modifiers: localized
Default value, index 0: "Include AVRiL"
Default value, index 1: "Replace this with AVRiL"
Default value, index 2: "Include Mine Layer"
Default value, index 3: "Replace this with Mine Layer"
Default value, index 4: "Include Grenade Launcher"
Default value, index 5: "Replace this with Grenade Launcher"
ReplacedAmmoPickupClasses[edit]
Array size: 3
ReplacedWeaponClasses[edit]
Array size: 3
ReplacedWeaponPickupClasses[edit]
Type: class<WeaponPickup>
Array size: 3
Default values[edit]
Property | Value |
---|---|
Description | "Add the Onslaught weapons to other gametypes." |
FriendlyName | "Onslaught Weapons" |
GroupName | "Arena" |
Functions[edit]
Static events[edit]
GetDescriptionText[edit]
Overrides: Info.GetDescriptionText
Other static functions[edit]
FillPlayInfo[edit]
Overrides: Info.FillPlayInfo
Events[edit]
PostBeginPlay[edit]
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
CheckReplacement[edit]
Overrides: Mutator.CheckReplacement
GetInventoryClassOverride[edit]
Overrides: Mutator.GetInventoryClassOverride