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UE2:ONSGrenadeLauncher (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Onslaught
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Properties[edit]
CurrentGrenades[edit]
Type: int
should be sync'ed with Grenades.length
FadedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 128 |
B | 128 |
G | 128 |
R | 128 |
Grenades[edit]
Type: array<ONSGrenadeProjectile>
MaxGrenades[edit]
Type: int
Default value: 8
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIRating | 0.55 | ||||||||||
AmbientGlow | 64 | ||||||||||
AttachmentClass | Class'Onslaught.ONSGrenadeAttachment' | ||||||||||
BobDamping | 2.2 | ||||||||||
CurrentRating | 0.55 | ||||||||||
CustomCrosshair | 15 | ||||||||||
CustomCrossHairTextureName | "ONSInterface-TX.grenadeLauncherReticle" | ||||||||||
Description | "The MGG Grenade Launcher fires magnetic sticky grenades, which will attach to enemy players and vehicles." | ||||||||||
DisplayFOV | 45.0 | ||||||||||
EffectOffset |
|
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FireModeClass[0] | Onslaught.ONSGrenadeFire | ||||||||||
FireModeClass[1] | Onslaught.ONSGrenadeAltFire | ||||||||||
GroupOffset | 1 | ||||||||||
HudColor |
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IconCoords |
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IconMaterial | Material'HudContent.Generic.HUD' | ||||||||||
InventoryGroup | 7 | ||||||||||
ItemName | "Grenade Launcher" | ||||||||||
Mesh | Mesh'ONSWeapons-A.GrenadeLauncher_1st' | ||||||||||
PickupClass | Class'Onslaught.ONSGrenadePickup' | ||||||||||
PlayerViewOffset |
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PlayerViewPivot |
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Priority | 10 | ||||||||||
PutDownAnim | 'PutDown' | ||||||||||
PutDownAnimRate | 2.8 | ||||||||||
SelectAnimRate | 3.1 | ||||||||||
SelectForce | "SwitchToFlakCannon" | ||||||||||
SelectSound | Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon' | ||||||||||
SmallViewOffset |
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Functions[edit]
Events[edit]
AnimEnd[edit]
simulated event AnimEnd (int Channel)
Overrides: Weapon.AnimEnd
ClientStopFire[edit]
simulated singular event ClientStopFire (int Mode)
Overrides: Weapon.ClientStopFire
Destroyed[edit]
simulated event Destroyed ()
Overrides: Weapon.Destroyed
Other instance functions[edit]
BestMode[edit]
function byte BestMode ()
Overrides: Weapon.BestMode
CanThrow[edit]
simulated function bool CanThrow ()
Overrides: Weapon.CanThrow
DrawWeaponInfo[edit]
simulated function DrawWeaponInfo (Canvas Canvas)
Overrides: Weapon.DrawWeaponInfo
GetAIRating[edit]
function float GetAIRating ()
Overrides: Weapon.GetAIRating
HasAmmo[edit]
simulated function bool HasAmmo ()
Overrides: Weapon.HasAmmo
NewDrawWeaponInfo[edit]
Overrides: Weapon.NewDrawWeaponInfo
OutOfAmmo[edit]
simulated function OutOfAmmo ()
Overrides: Weapon.OutOfAmmo
SuggestAttackStyle[edit]
function float SuggestAttackStyle ()
Overrides: Weapon.SuggestAttackStyle
SuggestDefenseStyle[edit]
function float SuggestDefenseStyle ()
Overrides: Weapon.SuggestDefenseStyle