UE2:ONSGrenadeProjectile (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSGrenadeProjectile
Package:
Onslaught


Properties

Property group 'ONSGrenadeProjectile'

DampenFactor

Type: float


Default value: 0.5

DampenFactorParallel

Type: float


Default value: 0.8

Internal variables

bCanHitOwner

Type: bool


Beacon

Type: Emitter


HitEffectClass

Type: class<xEmitter>


Default value: Class'XEffects.WallSparks'

IgnoreActor

Type: Actor

don't stick to this actor

LastSparkTime

Type: float


Team

Type: byte


Trail

Type: xEmitter


Default values

Functions

Events

BaseChange

simulated event BaseChange ()

Overrides: Actor.BaseChange


Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostNetBeginPlay

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


TakeDamage

simulated event TakeDamage (int Damage, Pawn EventInstigator, Object.Vector HitLocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: Actor.TakeDamage


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


PawnBaseDied

simulated function PawnBaseDied ()

Overrides: Actor.PawnBaseDied


ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


Stick

simulated function Stick (Actor HitActor, Object.Vector HitLocation)


UnStick

simulated function UnStick ()