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UE2:ONSAVRiL (UT2004)

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UT2004 Object >> Actor >> Inventory >> Weapon >> ONSAVRiL
Package: 
Onslaught

AVRiL - Player held anti-aircraft weapon

Properties[edit]

BaseMaterial[edit]

Type: Material


Default value: Texture'VMWeaponsTX.PlayerWeaponsGroup.AVRiLtex'

bLockedOn[edit]

Type: bool


CrosshairColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 0

CrosshairTexture[edit]

Type: Texture


Default value: Texture'ONSInterface-TX.avrilRETICLE'

CrosshairX[edit]

Type: float


Default value: 32.0

CrosshairY[edit]

Type: float


Default value: 32.0

HomingTarget[edit]

Type: Vehicle


LockAim[edit]

Type: float


Default value: 0.996

LockCheckFreq[edit]

Type: float


Default value: 0.2

LockCheckTime[edit]

Type: float


MaxLockRange[edit]

Type: float


Default value: 15000.0

ReticleOFFMaterial[edit]

Type: Material


Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEX'

ReticleONMaterial[edit]

Type: Material


Default value: Shader'VMWeaponsTX.PlayerWeaponsGroup.AVRiLreticleTEXRed'

Default values[edit]

Property Value
AIRating 0.55
AmbientGlow 64
AttachmentClass Class'Onslaught.ONSAVRiLAttachment'
BobDamping 2.2
BringUpTime 0.45
CenteredRoll 5500
CurrentRating 0.55
CustomCrosshair 16
CustomCrossHairColor
Member Value
A 255
B 0
G 255
R 0
CustomCrossHairTextureName "ONSInterface-TX.avrilRETICLEtrack"
Description "The AVRiL, or Anti-Vehicle Rocket Launcher, shoots homing missiles that pack quite a punch."
DisplayFOV 45.0
EffectOffset
Member Value
X 100.0
Y 32.0
Z -20.0
FireModeClass[0] Onslaught.ONSAVRiLFire
FireModeClass[1] Onslaught.ONSAVRiLAltFire
GroupOffset 1
HudColor
Member Value
A 255
B 255
G 0
R 0
IconCoords
Member Value
X1 429
X2 508
Y1 212
Y2 251
IconMaterial Material'HudContent.Generic.HUD'
InventoryGroup 8
ItemName "AVRiL"
Mesh Mesh'ONSWeapons-A.AVRiL_1st'
MinReloadPct 0.0
PickupClass Class'Onslaught.ONSAVRiLPickup'
PlayerViewOffset
Member Value
X 100.0
Y 35.5
Z -32.5
PlayerViewPivot
Member Value
Pitch 0
Roll 0
Yaw 0
Priority 8
PutDownAnim 'PutDown'
PutDownAnimRate 1.75
SelectAnimRate 2.0
SelectForce "SwitchToFlakCannon"
SelectSound Sound'WeaponSounds.FlakCannon.SwitchToFlakCannon'
SmallViewOffset
Member Value
X 116.0
Y 43.5
Z -40.5

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Weapon.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Weapon.PostBeginPlay


RenderOverlays[edit]

simulated event RenderOverlays (Canvas Canvas)

Overrides: Weapon.RenderOverlays


WeaponTick[edit]

simulated event WeaponTick (float deltaTime)

Overrides: Weapon.WeaponTick


Other instance functions[edit]

ActivateReticle[edit]

simulated function ActivateReticle (bool bActivate)


BestMode[edit]

function byte BestMode ()

Overrides: Weapon.BestMode


CanLockOnTo[edit]

function bool CanLockOnTo (Actor Other)


DetachFromPawn[edit]

simulated function DetachFromPawn (Pawn P)

Overrides: Weapon.DetachFromPawn


GetAIRating[edit]

function float GetAIRating ()

Overrides: Weapon.GetAIRating


LoseLock[edit]

function LoseLock ()


OutOfAmmo[edit]

simulated function OutOfAmmo ()

Overrides: Weapon.OutOfAmmo


RecommendRangedAttack[edit]

function bool RecommendRangedAttack ()

Overrides: Weapon.RecommendRangedAttack


SuggestAttackStyle[edit]

function float SuggestAttackStyle ()

Overrides: Weapon.SuggestAttackStyle


SuggestDefenseStyle[edit]

function float SuggestDefenseStyle ()

Overrides: Weapon.SuggestDefenseStyle