Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSAVRiLFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> ProjectileFire >> ONSAVRiLFire |
- Package:
- Onslaught
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
KickMomentum[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | -350.0 |
Y | 0.0 |
Z | 175.0 |
ReloadAnimDelay[edit]
Type: float
Default value: 1.0
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmmoClass | Class'Onslaught.ONSAVRiLAmmo' | ||||||||
AmmoPerFire | 1 | ||||||||
bModeExclusive | False | ||||||||
BotRefireRate | 0.5 | ||||||||
bSplashDamage | True | ||||||||
FireAnimRate | 1.1 | ||||||||
FireForce | "AVRiLFire" | ||||||||
FireRate | 4.0 | ||||||||
FireSound | Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01' | ||||||||
ProjectileClass | Class'Onslaught.ONSAVRiLRocket' | ||||||||
ProjSpawnOffset |
|
||||||||
ReloadAnimRate | 1.35 | ||||||||
ReloadForce | "AVRiLReload" | ||||||||
ReloadSound | Sound'ONSVehicleSounds-S.AVRiL.AVRiLReload01' | ||||||||
ShakeOffsetMag |
|
||||||||
ShakeOffsetRate |
|
||||||||
ShakeOffsetTime | 2.0 | ||||||||
ShakeRotMag |
|
||||||||
ShakeRotRate |
|
||||||||
ShakeRotTime | 2.0 | ||||||||
TweenTime | 0.0 | ||||||||
WarnTargetPct | 1.0 |
Functions[edit]
Events[edit]
Timer[edit]
event Timer ()
Overrides: WeaponFire.Timer
Other instance functions[edit]
MaxRange[edit]
function float MaxRange ()
Overrides: WeaponFire.MaxRange
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
ShakeView[edit]
function ShakeView ()
Overrides: WeaponFire.ShakeView
SpawnProjectile[edit]
Overrides: ProjectileFire.SpawnProjectile
StartBerserk[edit]
function StartBerserk ()
Overrides: WeaponFire.StartBerserk
StartSuperBerserk[edit]
function StartSuperBerserk ()
Overrides: WeaponFire.StartSuperBerserk
StopBerserk[edit]
function StopBerserk ()
Overrides: WeaponFire.StopBerserk