My program doesn't have bugs. It just develops random features.
UE2:ONSAVRiLRocket (UT2004)
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Object >> Actor >> Projectile >> ONSAVRiLRocket |
Contents
- Package:
- Onslaught
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Properties[edit]
AccelerationAddPerSec[edit]
Type: float
Default value: 750.0
bLockedOn[edit]
Type: bool
Corona[edit]
Type: Effects
HomingTarget[edit]
Type: Vehicle
LeadTargetDelay[edit]
Type: float
don't lead target until missle has been flying for this many seconds
Default value: 1.0
LeadTargetStartTime[edit]
Type: float
OverrideTarget[edit]
Type: Actor
SmokeTrail[edit]
Type: Emitter
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
bFixedRotationDir | True | ||||
bIgnoreVehicles | True | ||||
bNetTemporary | False | ||||
bProjTarget | True | ||||
bScriptPostRender | True | ||||
bUpdateSimulatedPosition | True | ||||
bUseCylinderCollision | False | ||||
Damage | 125.0 | ||||
DamageRadius | 150.0 | ||||
DesiredRotation |
|
||||
DrawScale | 0.2 | ||||
DrawType | DT_StaticMesh | ||||
ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 7.0 | ||||
MaxSpeed | 2800.0 | ||||
MomentumTransfer | 50000.0 | ||||
MyDamageType | Class'Onslaught.DamTypeONSAVRiLRocket' | ||||
RotationRate |
|
||||
Speed | 550.0 | ||||
StaticMesh | StaticMesh'VMWeaponsSM.AVRiLprojectileSM' |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostRender2D[edit]
Overrides: Projectile.PostRender2D
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage
Tick[edit]
simulated event Tick (float deltaTime)
Overrides: Actor.Tick
Timer[edit]
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode