UE2:ONSAVRiLRocket (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSAVRiLRocket
Package:
Onslaught

null

Properties

AccelerationAddPerSec

Type: float


Default value: 750.0

bLockedOn

Type: bool


Corona

Type: Effects


HomingTarget

Type: Vehicle


LeadTargetDelay

Type: float

don't lead target until missle has been flying for this many seconds

Default value: 1.0

LeadTargetStartTime

Type: float


OverrideTarget

Type: Actor


SmokeTrail

Type: Emitter


Default values

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


PostRender2D

simulated event PostRender2D (Canvas C, float ScreenLocX, float ScreenLocY)

Overrides: Projectile.PostRender2D


TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage


Tick

simulated event Tick (float deltaTime)

Overrides: Actor.Tick


Timer

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode