Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSAVRiLAltFire (UT2004)
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Object >> WeaponFire >> ONSAVRiLAltFire |
- Package:
- Onslaught
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AVRiL alternate fire. Slight zoom and auto-tracking of target
Properties[edit]
bLosingLock[edit]
Type: bool
bWaitingForRelease[edit]
Type: bool
Gun[edit]
Type: ONSAVRiL
LostLockTime[edit]
Type: float
ZoomLevel[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
bModeExclusive | False |
FireRate | 0.1 |
Functions[edit]
Events[edit]
ModeTick[edit]
event ModeTick (float deltaTime)
Overrides: WeaponFire.ModeTick
Other instance functions[edit]
AllowFire[edit]
simulated function bool AllowFire ()
Overrides: WeaponFire.AllowFire
PlayFiring[edit]
function PlayFiring ()
Overrides: WeaponFire.PlayFiring
PostBeginPlay[edit]
function PostBeginPlay ()
Overrides: WeaponFire.PostBeginPlay
StopFiring[edit]
function StopFiring ()
Overrides: WeaponFire.StopFiring