Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ONSAVRiLAltFire (UT2004)

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UT2004 Object >> WeaponFire >> ONSAVRiLAltFire
Package: 
Onslaught

AVRiL alternate fire. Slight zoom and auto-tracking of target

Properties[edit]

bLosingLock[edit]

Type: bool


bWaitingForRelease[edit]

Type: bool


Gun[edit]

Type: ONSAVRiL


LostLockTime[edit]

Type: float


ZoomLevel[edit]

Type: float


Default values[edit]

Property Value
bModeExclusive False
FireRate 0.1

Functions[edit]

Events[edit]

ModeTick[edit]

event ModeTick (float deltaTime)

Overrides: WeaponFire.ModeTick


Other instance functions[edit]

AllowFire[edit]

simulated function bool AllowFire ()

Overrides: WeaponFire.AllowFire


PlayFiring[edit]

function PlayFiring ()

Overrides: WeaponFire.PlayFiring


PostBeginPlay[edit]

function PostBeginPlay ()

Overrides: WeaponFire.PostBeginPlay


StopFiring[edit]

function StopFiring ()

Overrides: WeaponFire.StopFiring