My program doesn't have bugs. It just develops random features.

UE2:MutantGlow (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Emitter >> MutantGlow
Package: 
BonusPack
This class in other games:
UT2004

Class: BonusPack.MutantGlow

Glowing particle effect for mutant

Written by James Golding (c) 2002, Epic Games, Inc. All Rights Reserved

Default values[edit]

Property Value
AutoDestroy True
bHardAttach True
bNetTemporary True
bNoDelete False
bOwnerNoSee True
Emitters[0] SpriteEmitter'GlowEm0'

Subobjects[edit]

GlowEm0[edit]

Class: Engine.SpriteEmitter

Property Value
AutomaticInitialSpawning False
ColorMultiplierRange
Member Value
X
Member Value
Max 0.2
Min 0.2
Y
Member Value
Max 0.2
Min 0.2
Z
Member Value
Max 0.2
Min 0.2
ColorScale[0] (Color=(B=130,G=20,R=91,A=255))
ColorScale[1] (RelativeTime=0.400000,Color=(B=145,G=80,R=110))
ColorScale[2] (RelativeTime=0.800000,Color=(B=72,G=50,R=133))
ColorScale[3] (RelativeTime=1.000000)
CoordinateSystem PTCS_Relative
FadeOutStartTime 0.8
InitialParticlesPerSecond 5000.0
LifetimeRange
Member Value
Max 0.5
Min 0.25
MaxParticles 90
SecondsBeforeInactive 0.0
SkeletalScale
Member Value
X 0.4
Y 0.4
Z 0.37
StartLocationRange
Member Value
X
Member Value
Max 3.0
Min -3.0
Y
Member Value
Max 3.0
Min -3.0
Z
Member Value
Max 3.0
Min -3.0
StartSizeRange
Member Value
X
Member Value
Max 12.0
Min 5.0
Y
Member Value
Max 5.0
Min 5.0
Texture Texture'EpicParticles.Flares.HotSpot'
UniformSize True
UseColorScale True
UseSkeletalLocationAs PTSU_Location