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UE2:MyMainMenu (UE2Runtime)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> GUI >> GUIComponent >> GUIMultiComponent >> GUIPage >> MyMainMenu |
- Package:
- GUI
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(c) 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
AllowClose[edit]
Type: bool
QuitButton[edit]
Type: GUIButton
Modifiers: automated
Default value: GUIButton'cQuitButton'
TestButton1[edit]
Type: GUIButton
Modifiers: automated
Default value: GUIButton'cTestButton1'
TestButton2[edit]
Type: GUIButton
Modifiers: automated
Default value: GUIButton'cTestButton2'
Default values[edit]
Property | Value |
---|---|
__OnCanClose__Delegate | |
__OnKeyEvent__Delegate | |
Background | Texture'GUIContent.Menu.EpicLogo' |
bAllowedAsLast | True |
bDisconnectOnOpen | True |
WinHeight | 1.0 |
Subobjects[edit]
cQuitButton[edit]
Class: GUI.GUIButton
Property | Value |
---|---|
__OnClick__Delegate | |
bFocusOnWatch | True |
Caption | "QUIT" |
Hint | "Exit" |
StyleName | "TextButton" |
TabOrder | 5 |
WinHeight | 0.042773 |
WinLeft | 0.391602 |
WinTop | 0.905725 |
WinWidth | 0.205078 |
cTestButton1[edit]
Class: GUI.GUIButton
Property | Value |
---|---|
__OnClick__Delegate | |
bFocusOnWatch | True |
Caption | "Test 1" |
Hint | "The First Test" |
StyleName | "TextButton" |
WinHeight | 0.075 |
WinLeft | 0.25 |
WinTop | 0.334635 |
WinWidth | 0.5 |
cTestButton2[edit]
Class: GUI.GUIButton
Property | Value |
---|---|
__OnClick__Delegate | |
bFocusOnWatch | True |
Caption | "Test 2" |
Hint | "More Tests" |
StyleName | "TextButton" |
TabOrder | 1 |
WinHeight | 0.075 |
WinLeft | 0.25 |
WinTop | 0.506251 |
WinWidth | 0.5 |
Instance functions[edit]
ButtonClick[edit]
function bool ButtonClick (GUIComponent Sender)