Gah - a solution with more questions. – EntropicLqd

UE2:ONSArtillerySideGunPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSArtillerySideGunPawn
Package: 
OnslaughtBP


Default values[edit]

Property Value
DrivePos
Member Value
X -20.0
Y 0.0
Z -30.0
DriverDamageMult 0.4
EntryPosition
Member Value
X 40.0
Y 50.0
Z -100.0
EntryRadius 170.0
ExitPositions[0]
Member Value
X 0.0
Y 165.0
Z 100.0
ExitPositions[1]
Member Value
X 0.0
Y -165.0
Z 100.0
ExitPositions[2]
Member Value
X 0.0
Y 165.0
Z -100.0
ExitPositions[3]
Member Value
X 0.0
Y -165.0
Z -100.0
FPCamPos
Member Value
X 0.0
Y 0.0
Z 20.0
GunClass Class'OnslaughtBP.ONSArtillerySideGun'
TPCamDistance 150.0
TPCamLookat
Member Value
X 0.0
Y 0.0
Z 50.0
VehicleNameString "SPMA Side Turret"
VehiclePositionString "in a SPMA side turret"

Instance functions[edit]

StopWeaponFiring[edit]

function bool StopWeaponFiring ()

Overrides: Vehicle.StopWeaponFiring