Gah - a solution with more questions. – EntropicLqd
UE2:ONSArtillerySideGunPawn (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSArtillerySideGunPawn |
- Package:
- OnslaughtBP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value | ||||||||
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DrivePos |
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DriverDamageMult | 0.4 | ||||||||
EntryPosition |
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EntryRadius | 170.0 | ||||||||
ExitPositions[0] |
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ExitPositions[1] |
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ExitPositions[2] |
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ExitPositions[3] |
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FPCamPos |
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GunClass | Class'OnslaughtBP.ONSArtillerySideGun' | ||||||||
TPCamDistance | 150.0 | ||||||||
TPCamLookat |
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VehicleNameString | "SPMA Side Turret" | ||||||||
VehiclePositionString | "in a SPMA side turret" |
Instance functions[edit]
StopWeaponFiring[edit]
function bool StopWeaponFiring ()
Overrides: Vehicle.StopWeaponFiring