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UE2:ONSAttackCraftMissle (UT2004)
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Object >> Actor >> Projectile >> ONSAttackCraftMissle |
Contents
- Package:
- Onslaught
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Properties
AccelRate
Type: float
Default value: 2000.0
HomingTarget
Type: Vehicle
InitialDir
Type: Object.Vector
TrailClass
Default value: Class'Onslaught.ONSAvrilSmokeTrail'
TrailEmitter
Type: Emitter
Default values
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 32 | ||||
AmbientSound | Sound'WeaponSounds.RocketLauncher.RocketLauncherProjectile' | ||||
bFixedRotationDir | True | ||||
Damage | 100.0 | ||||
DamageRadius | 150.0 | ||||
DesiredRotation |
|
||||
DrawScale | 0.5 | ||||
DrawType | DT_StaticMesh | ||||
ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 10.0 | ||||
MaxSpeed | 4000.0 | ||||
MomentumTransfer | 50000.0 | ||||
MyDamageType | Class'Onslaught.DamTypeAttackCraftMissle' | ||||
RotationRate |
|
||||
SoundRadius | 100.0 | ||||
SoundVolume | 255 | ||||
Speed | 2000.0 | ||||
StaticMesh | StaticMesh'WeaponStaticMesh.RocketProj' |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay
Timer
simulated event Timer ()
Overrides: Actor.Timer
Other instance functions
BlowUp
function BlowUp (Object.Vector HitLocation)
Overrides: Projectile.BlowUp
Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
SetHomingTarget
function SetHomingTarget (Vehicle NewTarget)