My program doesn't have bugs. It just develops random features.
UE2:ONSBomb (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Projectile >> ONSBomb |
- Package:
- OnslaughtFull
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Properties[edit]
Trail[edit]
Type: xEmitter
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
AmbientGlow | 100 | ||||||||
bFixedRotationDir | True | ||||||||
Damage | 70.0 | ||||||||
DamageRadius | 600.0 | ||||||||
DesiredRotation |
|
||||||||
DrawScale | 8.0 | ||||||||
DrawType | DT_StaticMesh | ||||||||
ExplosionDecal | Class'XEffects.RocketMark' | ||||||||
ImpactSound | Sound'WeaponSounds.P1GrenFloor1' | ||||||||
MomentumTransfer | 75000.0 | ||||||||
MyDamageType | Class'XWeapons.DamTypeAssaultGrenade' | ||||||||
Physics | PHYS_Falling | ||||||||
StaticMesh | StaticMesh'WeaponStaticMesh.GrenadeMesh' | ||||||||
TossZ | 0.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
HitWall[edit]
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall
Landed[edit]
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Projectile.PostBeginPlay
Other instance functions[edit]
Explode[edit]
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode