Cogito, ergo sum

UE2:ONSBomb (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Projectile >> ONSBomb
Package: 
OnslaughtFull


Properties[edit]

Trail[edit]

Type: xEmitter


Default values[edit]

Property Value
AmbientGlow 100
bFixedRotationDir True
Damage 70.0
DamageRadius 600.0
DesiredRotation
Member Value
Pitch 12000
Roll 2334
Yaw 5666
DrawScale 8.0
DrawType DT_StaticMesh
ExplosionDecal Class'XEffects.RocketMark'
ImpactSound Sound'WeaponSounds.P1GrenFloor1'
MomentumTransfer 75000.0
MyDamageType Class'XWeapons.DamTypeAssaultGrenade'
Physics PHYS_Falling
StaticMesh StaticMesh'WeaponStaticMesh.GrenadeMesh'
TossZ 0.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


HitWall[edit]

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Projectile.PostBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode