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UE2:ONSDualACRocket (UT2004)
Object >> Actor >> Projectile >> ONSDualACRocket |
Contents
- 1 Properties
- 1.1 Property group 'ONSDualACRocket'
- 1.2 Internal variables
- 1.2.1 AxisDir
- 1.2.2 AxisOrigin
- 1.2.3 bFinalTarget
- 1.2.4 bSpiralClockwise
- 1.2.5 CurForwardForceMag
- 1.2.6 CurInwardForceMag
- 1.2.7 CurSpiralForceMag
- 1.2.8 DT
- 1.2.9 FlightSound
- 1.2.10 IgniteSound
- 1.2.11 InitialDir
- 1.2.12 KillRange
- 1.2.13 RepAxisDir
- 1.2.14 SecondTarget
- 1.2.15 SmokeTrailEffect
- 1.2.16 SwitchTargetTime
- 1.2.17 Target
- 1.3 Default values
- 2 Functions
- 3 States
- Package:
- OnslaughtBP
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Properties[edit]
Property group 'ONSDualACRocket'[edit]
DesiredDistanceDecayRate[edit]
Type: float
Default value: 500.0
DesiredDistanceToAxis[edit]
Type: float
Default value: 250.0
ForwardForceMag[edit]
Type: float
Default value: 15000.0
InwardForceMag[edit]
Type: float
Default value: 25.0
InwardForceMagGrowthRate[edit]
Type: float
SpiralForceMag[edit]
Type: float
Default value: 800.0
Internal variables[edit]
AxisDir[edit]
Type: Object.Vector
AxisOrigin[edit]
Type: Object.Vector
bFinalTarget[edit]
Type: bool
bSpiralClockwise[edit]
Type: bool
CurForwardForceMag[edit]
Type: float
CurInwardForceMag[edit]
Type: float
CurSpiralForceMag[edit]
Type: float
DT[edit]
Type: float
Default value: 0.1
FlightSound[edit]
Type: Sound
Default value: Sound'CicadaSnds.MissileFlight'
IgniteSound[edit]
Type: Sound
Default value: Sound'CicadaSnds.MissileIgnite'
InitialDir[edit]
Type: Object.Vector
KillRange[edit]
Type: float
Default value: 3000.0
RepAxisDir[edit]
Type: Object.Vector
SecondTarget[edit]
Type: Object.Vector
SmokeTrailEffect[edit]
Type: Emitter
SwitchTargetTime[edit]
Type: float
Target[edit]
Type: Object.Vector
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
AmbientGlow | 96 | ||||
AmbientSound | none | ||||
bCollideActors | False | ||||
bFixedRotationDir | True | ||||
CullDistance | 3000.0 | ||||
Damage | 50.0 | ||||
DamageRadius | 250.0 | ||||
DesiredRotation |
|
||||
DrawScale | 0.25 | ||||
DrawType | DT_StaticMesh | ||||
ExplosionDecal | Class'Onslaught.ONSRocketScorch' | ||||
FluidSurfaceShootStrengthMod | 10.0 | ||||
ForceRadius | 100.0 | ||||
ForceScale | 5.0 | ||||
ForceType | FT_Constant | ||||
LifeSpan | 7.0 | ||||
MaxSpeed | 8000.0 | ||||
MomentumTransfer | 10000.0 | ||||
MyDamageType | Class'OnslaughtBP.DamTypeONSCicadaRocket' | ||||
RotationRate |
|
||||
SoundRadius | 256.0 | ||||
SoundVolume | 255 | ||||
Speed | 25.0 | ||||
StaticMesh | StaticMesh'VMWeaponsSM.BomberBomb' |
Functions[edit]
Events[edit]
Destroyed[edit]
Overrides: Actor.Destroyed
Landed[edit]
Overrides: Actor.Landed
PostNetBeginPlay[edit]
Overrides: Actor.PostNetBeginPlay
Timer[edit]
Overrides: Actor.Timer
Other instance functions[edit]
BlowUp[edit]
Overrides: Projectile.BlowUp
Explode[edit]
Overrides: Projectile.Explode
ProcessTouch[edit]
Overrides: Projectile.ProcessTouch
States[edit]
Homing[edit]
Homing.BeginState[edit]
Overrides: Object.BeginState (global)
Homing.Timer[edit]
Overrides: Timer (global)
Spiraling[edit]
Spiraling.BeginState[edit]
Overrides: Object.BeginState (global)
Spiraling.Timer[edit]
Overrides: Timer (global)