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UE2:ONSDualACRocket (UT2004)

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UT2004 Object >> Actor >> Projectile >> ONSDualACRocket
Package: 
OnslaughtBP


Properties[edit]

Property group 'ONSDualACRocket'[edit]

DesiredDistanceDecayRate[edit]

Type: float


Default value: 500.0

DesiredDistanceToAxis[edit]

Type: float


Default value: 250.0

ForwardForceMag[edit]

Type: float


Default value: 15000.0

InwardForceMag[edit]

Type: float


Default value: 25.0

InwardForceMagGrowthRate[edit]

Type: float


SpiralForceMag[edit]

Type: float


Default value: 800.0

Internal variables[edit]

AxisDir[edit]

Type: Object.Vector


AxisOrigin[edit]

Type: Object.Vector


bFinalTarget[edit]

Type: bool


bSpiralClockwise[edit]

Type: bool


CurForwardForceMag[edit]

Type: float


CurInwardForceMag[edit]

Type: float


CurSpiralForceMag[edit]

Type: float


DT[edit]

Type: float


Default value: 0.1

FlightSound[edit]

Type: Sound


Default value: Sound'CicadaSnds.MissileFlight'

IgniteSound[edit]

Type: Sound


Default value: Sound'CicadaSnds.MissileIgnite'

InitialDir[edit]

Type: Object.Vector


KillRange[edit]

Type: float


Default value: 3000.0

RepAxisDir[edit]

Type: Object.Vector


SecondTarget[edit]

Type: Object.Vector


SmokeTrailEffect[edit]

Type: Emitter


SwitchTargetTime[edit]

Type: float


Target[edit]

Type: Object.Vector


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound none
bCollideActors False
bFixedRotationDir True
CullDistance 3000.0
Damage 50.0
DamageRadius 250.0
DesiredRotation
Member Value
Roll 900000
DrawScale 0.25
DrawType DT_StaticMesh
ExplosionDecal Class'Onslaught.ONSRocketScorch'
FluidSurfaceShootStrengthMod 10.0
ForceRadius 100.0
ForceScale 5.0
ForceType FT_Constant
LifeSpan 7.0
MaxSpeed 8000.0
MomentumTransfer 10000.0
MyDamageType Class'OnslaughtBP.DamTypeONSCicadaRocket'
RotationRate
Member Value
Roll 50000
SoundRadius 256.0
SoundVolume 255
Speed 25.0
StaticMesh StaticMesh'VMWeaponsSM.BomberBomb'

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


Landed[edit]

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Timer[edit]

simulated event Timer ()

Overrides: Actor.Timer


Other instance functions[edit]

BlowUp[edit]

function BlowUp (Object.Vector HitLocation)

Overrides: Projectile.BlowUp


Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


ProcessTouch[edit]

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch


States[edit]

Homing[edit]

Homing.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Homing.Timer[edit]

simulated event Timer ()

Overrides: Timer (global)


Spiraling[edit]

Spiraling.BeginState[edit]

simulated event BeginState ()

Overrides: Object.BeginState (global)


Spiraling.Timer[edit]

simulated event Timer ()

Overrides: Timer (global)