My program doesn't have bugs. It just develops random features.

UE2:ONSHoverTankCannon (UT2004)

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UT2004 Object >> Actor >> ONSWeapon >> ONSHoverTankCannon
Package: 
Onslaught
Direct subclass:
ONSHoverTank_IonPlasma_Weapon


Properties

OldDir

Type: Object.Vector


OldRot

Type: Object.Rotator


Default values

Property Value
AIInfo[0]
Member Value
bLeadTarget True
bTrySplash True
RefireRate 0.8
WarnTargetPct 0.75
BlueSkin Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalBLUE'
EffectEmitterClass Class'Onslaught.ONSTankFireEffect'
FireForce "Explosion05"
FireInterval 2.5
FireSoundClass Sound'ONSVehicleSounds-S.TankFire01'
FireSoundVolume 512.0
Mesh Mesh'ONSWeapons-A.HoverTankCannon'
PitchBone 'TankBarrel'
PitchDownLimit 61500
PitchUpLimit 6000
ProjectileClass Class'Onslaught.ONSRocketProjectile'
RedSkin Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalRED'
RotationsPerSecond 0.18
ShakeOffsetMag
Member Value
Z 10.0
ShakeOffsetRate
Member Value
Z 200.0
ShakeOffsetTime 10.0
ShakeRotMag
Member Value
Z 250.0
ShakeRotRate
Member Value
Z 2500.0
ShakeRotTime 6.0
Spread 0.015
WeaponFireAttachmentBone 'TankBarrel'
WeaponFireOffset 200.0
YawBone 'TankTurret'

Functions

Static functions

StaticPrecache

static function StaticPrecache (LevelInfo L)

Overrides: ONSWeapon.StaticPrecache


Events

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: ONSWeapon.PostBeginPlay


Tick

event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions

BestMode

function byte BestMode ()

Overrides: ONSWeapon.BestMode


UpdatePrecacheMaterials

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes