Cogito, ergo sum
UE2:ONSHoverTankCannon (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
- Direct subclass:
- ONSHoverTank_IonPlasma_Weapon
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Properties
OldDir
Type: Object.Vector
OldRot
Type: Object.Rotator
Default values
Property | Value | ||||||||||
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AIInfo[0] |
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BlueSkin | Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalBLUE' | ||||||||||
EffectEmitterClass | Class'Onslaught.ONSTankFireEffect' | ||||||||||
FireForce | "Explosion05" | ||||||||||
FireInterval | 2.5 | ||||||||||
FireSoundClass | Sound'ONSVehicleSounds-S.TankFire01' | ||||||||||
FireSoundVolume | 512.0 | ||||||||||
Mesh | Mesh'ONSWeapons-A.HoverTankCannon' | ||||||||||
PitchBone | 'TankBarrel' | ||||||||||
PitchDownLimit | 61500 | ||||||||||
PitchUpLimit | 6000 | ||||||||||
ProjectileClass | Class'Onslaught.ONSRocketProjectile' | ||||||||||
RedSkin | Shader'VMVehicles-TX.HoverTankGroup.HoverTankChassisFinalRED' | ||||||||||
RotationsPerSecond | 0.18 | ||||||||||
ShakeOffsetMag |
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ShakeOffsetRate |
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ShakeOffsetTime | 10.0 | ||||||||||
ShakeRotMag |
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ShakeRotRate |
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ShakeRotTime | 6.0 | ||||||||||
Spread | 0.015 | ||||||||||
WeaponFireAttachmentBone | 'TankBarrel' | ||||||||||
WeaponFireOffset | 200.0 | ||||||||||
YawBone | 'TankTurret' |
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Events
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: ONSWeapon.PostBeginPlay
Tick
event Tick (float Delta)
Overrides: Actor.Tick
Other instance functions
BestMode
function byte BestMode ()
Overrides: ONSWeapon.BestMode
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes
simulated function UpdatePrecacheStaticMeshes ()
Overrides: Actor.UpdatePrecacheStaticMeshes