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UE2:ONSHoverTank_IonPlasma_Weapon (UT2004)
Object >> Actor >> ONSWeapon >> ONSHoverTankCannon >> ONSHoverTank_IonPlasma_Weapon |
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ONSHoverTank_IonPlasma_Weapon Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'ONSHoverTank_IonPlasma_Weapon'[edit]
BeamEffectClass[edit]
Type: class<FX_Turret_IonCannon_BeamFire>
Default value: Class'OnslaughtFull.ONSHoverTank_IonPlasma_BeamFire'
Internal variables[edit]
AimLaser[edit]
Type: FX_IonPlasmaTank_AimLaser
BeamCount[edit]
Type: int
bFireMode[edit]
Type: bool
bHoldingFire[edit]
Type: bool
ChargingSound[edit]
Type: Sound
Default value: Sound'AssaultSounds.IonPowerUp'
MaxHoldTime[edit]
Type: float
Default value: 2.0
OldBeamCount[edit]
Type: int
ShockMomentum[edit]
Type: float
Default value: 750.0
ShockRadius[edit]
Type: float
Default value: 1792.0
ShockSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01'
StartHoldTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
|
||||||||||
AltFireInterval | 1.5 | ||||||||||
BlueSkin | None | ||||||||||
DamageMax | 0 | ||||||||||
DamageMin | 0 | ||||||||||
EffectEmitterClass | None | ||||||||||
FireInterval | 1.5 | ||||||||||
FireSoundClass | Sound'WeaponSounds.BExplosion5' | ||||||||||
Mesh | Mesh'AS_VehiclesFull_M.IonTankTurretSimple' | ||||||||||
ProjectileClass | None | ||||||||||
RedSkin | None | ||||||||||
SoundPitch | 112 | ||||||||||
SoundRadius | 512.0 | ||||||||||
TraceRange | 20000.0 |
Functions[edit]
Events[edit]
AttemptFire[edit]
Overrides: ONSWeapon.AttemptFire
Destroyed[edit]
Overrides: ONSWeapon.Destroyed
FlashMuzzleFlash[edit]
Overrides: ONSWeapon.FlashMuzzleFlash
Other instance functions[edit]
ChargeBar[edit]
Overrides: ONSWeapon.ChargeBar
IsAltFire[edit]
KillLaserBeam[edit]
PlayChargeUp[edit]
PlayFiring[edit]
PlayRelease[edit]
ShakeView[edit]
Overrides: ONSWeapon.ShakeView
SpawnBeamEffect[edit]
Overrides: ONSWeapon.SpawnBeamEffect
SpawnLaserBeam[edit]
UpdateLaserBeamLocation[edit]
States[edit]
ProjectileFireMode[edit]
ProjectileFireMode.Timer[edit]
Overrides: Actor.Timer (global)
ProjectileFireMode.AltFire[edit]
Overrides: ONSWeapon.ProjectileFireMode.AltFire
ProjectileFireMode.CeaseFire[edit]
Overrides: ONSWeapon.CeaseFire (global)
ProjectileFireMode.ClientStartFire[edit]
Overrides: ONSWeapon.ClientStartFire (global)
ProjectileFireMode.ClientStopFire[edit]
Overrides: ONSWeapon.ClientStopFire (global)
ProjectileFireMode.Fire[edit]
Overrides: ONSWeapon.ProjectileFireMode.Fire