Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:FX_Turret_IonCannon_BeamFire (UT2004)
Contents
- 1 Properties
- 1.1 Property group 'FX_Turret_IonCannon_BeamFire'
- 1.1.1 Damage
- 1.1.2 DamageRadius
- 1.1.3 DamageType
- 1.1.4 FireSound
- 1.1.5 IonEffectClass
- 1.1.6 MarkLocation
- 1.1.7 MaxAngle
- 1.1.8 MaxRange
- 1.1.9 MinRange
- 1.1.10 MomentumTransfer
- 1.1.11 ShakeOffsetMag
- 1.1.12 ShakeOffsetRate
- 1.1.13 ShakeOffsetTime
- 1.1.14 ShakeRotMag
- 1.1.15 ShakeRotRate
- 1.1.16 ShakeRotTime
- 1.2 Internal variables
- 1.3 Default values
- 1.1 Property group 'FX_Turret_IonCannon_BeamFire'
- 2 Instance functions
- 3 States
- Package:
- UT2k4AssaultFull
- Direct subclass:
- ONSHoverTank_IonPlasma_BeamFire
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FX_Turret_IonCannon_BeamFire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties[edit]
Property group 'FX_Turret_IonCannon_BeamFire'[edit]
Damage[edit]
Type: int
per wave
Default value: 150
DamageRadius[edit]
Type: float
of final wave
Default value: 2000.0
DamageType[edit]
Type: class<DamageType>
Default value: Class'UT2k4AssaultFull.DamTypeIonCannonBlast'
FireSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'
IonEffectClass[edit]
Type: class<FX_Turret_IonCannon_FireEffect>
Default value: Class'UT2k4AssaultFull.FX_Turret_IonCannon_FireEffect'
MarkLocation[edit]
Type: Object.Vector
MaxAngle[edit]
Type: float
Default value: 45.0
MaxRange[edit]
Type: float
Default value: 10000.0
MinRange[edit]
Type: float
Default value: 1000.0
MomentumTransfer[edit]
Type: float
per wave
Default value: 150000.0
ShakeOffsetMag[edit]
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate[edit]
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime[edit]
Type: float
how much time to offset view
Default value: 10.0
ShakeRotMag[edit]
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate[edit]
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime[edit]
Type: float
how much time to rot the instigator's view
Default value: 6.0
Internal variables[edit]
BeamDirection[edit]
Type: Object.Vector
DamageLocation[edit]
Type: Object.Vector
Fear[edit]
Type: AvoidMarker
HitNormal[edit]
Type: Object.Vector
Default values[edit]
Property | Value |
---|---|
DrawType | DT_None |
RemoteRole | ROLE_None |
TransientSoundRadius | 2000.0 |
TransientSoundVolume | 1.0 |
Instance functions[edit]
AimAt[edit]
HurtRadius[edit]
Overrides: Actor.HurtRadius
States[edit]
FireSequence[edit]
FireSequence.BeginState[edit]
Overrides: Object.BeginState (global)