Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:FX_Turret_IonCannon_BeamFire (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> FX_Turret_IonCannon_BeamFire
Package: 
UT2k4AssaultFull
Direct subclass:
ONSHoverTank_IonPlasma_BeamFire

FX_Turret_IonCannon_BeamFire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties[edit]

Property group 'FX_Turret_IonCannon_BeamFire'[edit]

Damage[edit]

Type: int

per wave

Default value: 150

DamageRadius[edit]

Type: float

of final wave

Default value: 2000.0

DamageType[edit]

Type: class<DamageType>


Default value: Class'UT2k4AssaultFull.DamTypeIonCannonBlast'

FireSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'

IonEffectClass[edit]

Type: class<FX_Turret_IonCannon_FireEffect>


Default value: Class'UT2k4AssaultFull.FX_Turret_IonCannon_FireEffect'

MarkLocation[edit]

Type: Object.Vector


MaxAngle[edit]

Type: float


Default value: 45.0

MaxRange[edit]

Type: float


Default value: 10000.0

MinRange[edit]

Type: float


Default value: 1000.0

MomentumTransfer[edit]

Type: float

per wave

Default value: 150000.0

ShakeOffsetMag[edit]

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate[edit]

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime[edit]

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag[edit]

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate[edit]

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime[edit]

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables[edit]

BeamDirection[edit]

Type: Object.Vector


DamageLocation[edit]

Type: Object.Vector


Fear[edit]

Type: AvoidMarker


HitNormal[edit]

Type: Object.Vector


Default values[edit]

Property Value
DrawType DT_None
RemoteRole ROLE_None
TransientSoundRadius 2000.0
TransientSoundVolume 1.0

Instance functions[edit]

AimAt[edit]

function AimAt (Object.Vector HL, Object.Vector HN)


HurtRadius[edit]

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)

Overrides: Actor.HurtRadius


States[edit]

FireSequence[edit]

FireSequence.BeginState[edit]

event BeginState ()

Overrides: Object.BeginState (global)


FireSequence.ShakeView[edit]

function ShakeView ()


FireSequence.SpawnEffect[edit]

function SpawnEffect ()