Mostly Harmless

UE2:FX_Turret_IonCannon_BeamFire (UT2004)

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UT2004 Object >> Actor >> FX_Turret_IonCannon_BeamFire
Package: 
UT2k4AssaultFull
Direct subclass:
ONSHoverTank_IonPlasma_BeamFire

FX_Turret_IonCannon_BeamFire Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved

Properties

Property group 'FX_Turret_IonCannon_BeamFire'

Damage

Type: int

per wave

Default value: 150

DamageRadius

Type: float

of final wave

Default value: 2000.0

DamageType

Type: class<DamageType>


Default value: Class'UT2k4AssaultFull.DamTypeIonCannonBlast'

FireSound

Type: Sound


Default value: Sound'WeaponSounds.TAGRifle.IonCannonBlast'

IonEffectClass

Type: class<FX_Turret_IonCannon_FireEffect>


Default value: Class'UT2k4AssaultFull.FX_Turret_IonCannon_FireEffect'

MarkLocation

Type: Object.Vector


MaxAngle

Type: float


Default value: 45.0

MaxRange

Type: float


Default value: 10000.0

MinRange

Type: float


Default value: 1000.0

MomentumTransfer

Type: float

per wave

Default value: 150000.0

ShakeOffsetMag

Type: Object.Vector

max view offset vertically

Default value:

Member Value
Z 10.0

ShakeOffsetRate

Type: Object.Vector

how fast to offset view vertically

Default value:

Member Value
Z 200.0

ShakeOffsetTime

Type: float

how much time to offset view

Default value: 10.0

ShakeRotMag

Type: Object.Vector

how far to rot view

Default value:

Member Value
Z 250.0

ShakeRotRate

Type: Object.Vector

how fast to rot view

Default value:

Member Value
Z 2500.0

ShakeRotTime

Type: float

how much time to rot the instigator's view

Default value: 6.0

Internal variables

BeamDirection

Type: Object.Vector


DamageLocation

Type: Object.Vector


Fear

Type: AvoidMarker


HitNormal

Type: Object.Vector


Default values

Property Value
DrawType DT_None
RemoteRole ROLE_None
TransientSoundRadius 2000.0
TransientSoundVolume 1.0

Instance functions

AimAt

function AimAt (Object.Vector HL, Object.Vector HN)


HurtRadius

simulated function HurtRadius (float DamageAmount, float DamageRadius, class<DamageTypeDamageType, float Momentum, Object.Vector HitLocation)

Overrides: Actor.HurtRadius


States

FireSequence

FireSequence.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


FireSequence.ShakeView

function ShakeView ()


FireSequence.SpawnEffect

function SpawnEffect ()