My program doesn't have bugs. It just develops random features.
UE2:ONSHoverTank_IonPlasma_Weapon (UT2004)
Object >> Actor >> ONSWeapon >> ONSHoverTankCannon >> ONSHoverTank_IonPlasma_Weapon |
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ONSHoverTank_IonPlasma_Weapon Created by Laurent Delayen © 2003, Epic Games, Inc. All Rights Reserved
Properties
Property group 'ONSHoverTank_IonPlasma_Weapon'
BeamEffectClass
Type: class<FX_Turret_IonCannon_BeamFire>
Default value: Class'OnslaughtFull.ONSHoverTank_IonPlasma_BeamFire'
Internal variables
AimLaser
Type: FX_IonPlasmaTank_AimLaser
BeamCount
Type: int
bFireMode
Type: bool
bHoldingFire
Type: bool
ChargingSound
Type: Sound
Default value: Sound'AssaultSounds.IonPowerUp'
MaxHoldTime
Type: float
Default value: 2.0
OldBeamCount
Type: int
ShockMomentum
Type: float
Default value: 750.0
ShockRadius
Type: float
Default value: 1792.0
ShockSound
Type: Sound
Default value: Sound'ONSVehicleSounds-S.AVRiL.AVRiLFire01'
StartHoldTime
Type: float
Default values
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
|
||||||||||
AltFireInterval | 1.5 | ||||||||||
BlueSkin | None | ||||||||||
DamageMax | 0 | ||||||||||
DamageMin | 0 | ||||||||||
EffectEmitterClass | None | ||||||||||
FireInterval | 1.5 | ||||||||||
FireSoundClass | Sound'WeaponSounds.BExplosion5' | ||||||||||
Mesh | Mesh'AS_VehiclesFull_M.IonTankTurretSimple' | ||||||||||
ProjectileClass | None | ||||||||||
RedSkin | None | ||||||||||
SoundPitch | 112 | ||||||||||
SoundRadius | 512.0 | ||||||||||
TraceRange | 20000.0 |
Functions
Events
AttemptFire
Overrides: ONSWeapon.AttemptFire
Destroyed
Overrides: ONSWeapon.Destroyed
FlashMuzzleFlash
Overrides: ONSWeapon.FlashMuzzleFlash
Other instance functions
ChargeBar
Overrides: ONSWeapon.ChargeBar
IsAltFire
KillLaserBeam
PlayChargeUp
PlayFiring
PlayRelease
ShakeView
Overrides: ONSWeapon.ShakeView
SpawnBeamEffect
Overrides: ONSWeapon.SpawnBeamEffect
SpawnLaserBeam
UpdateLaserBeamLocation
States
ProjectileFireMode
ProjectileFireMode.Timer
Overrides: Actor.Timer (global)
ProjectileFireMode.AltFire
Overrides: ONSWeapon.ProjectileFireMode.AltFire
ProjectileFireMode.CeaseFire
Overrides: ONSWeapon.CeaseFire (global)
ProjectileFireMode.ClientStartFire
Overrides: ONSWeapon.ClientStartFire (global)
ProjectileFireMode.ClientStopFire
Overrides: ONSWeapon.ClientStopFire (global)
ProjectileFireMode.Fire
Overrides: ONSWeapon.ProjectileFireMode.Fire