Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ONSMASSideGunPawn (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSMASSideGunPawn |
Contents
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value | ||||||||
---|---|---|---|---|---|---|---|---|---|
bDrawDriverInTP | False | ||||||||
CameraBone | 'Object83' | ||||||||
DriverDamageMult | 0.1 | ||||||||
EntryPosition |
|
||||||||
EntryRadius | 130.0 | ||||||||
ExitPositions[0] |
|
||||||||
ExitPositions[1] |
|
||||||||
ExitPositions[2] |
|
||||||||
ExitPositions[3] |
|
||||||||
FPCamPos |
|
||||||||
FPCamViewOffset |
|
||||||||
GunClass | Class'OnslaughtFull.ONSMASSideGun' | ||||||||
TPCamDistance | 100.0 | ||||||||
TPCamLookat |
|
||||||||
VehicleNameString | "Leviathan Turret" | ||||||||
VehiclePositionString | "in a Leviathan turret" |