Gah - a solution with more questions. – EntropicLqd
UE2:ONSMASSideGun (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Default values[edit]
Property | Value |
---|---|
AltFireForce | "Laser01" |
AltFireInterval | 0.15 |
AltFireSoundClass | Sound'ONSVehicleSounds-S.LaserSounds.Laser17' |
bDoOffsetTrace | True |
DamageMax | 25 |
DamageMin | 25 |
DamageType | Class'Onslaught.DamTypePRVLaser' |
DualFireOffset | 10.0 |
FireForce | "Laser01" |
FireInterval | 0.15 |
FireSoundClass | Sound'ONSVehicleSounds-S.LaserSounds.Laser17' |
GunnerAttachmentBone | 'Object83' |
Mesh | Mesh'ONSFullAnimations.MASPassengerGun' |
PitchBone | 'Object83' |
PitchUpLimit | 15000 |
ProjectileClass | Class'OnslaughtFull.ONSMASPlasmaProjectile' |
WeaponFireAttachmentBone | 'Object85' |
WeaponFireOffset | 20.0 |
YawBone | 'Object83' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Instance functions[edit]
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials