My program doesn't have bugs. It just develops random features.
UE2:ONSManualGun (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Onslaught
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Properties[edit]
BeamEffectClass[edit]
Type: class<ONSTurretBeamEffect>
Array size: 2
Default value, index 0: Class'Onslaught.ONSTurretBeamEffect'
Default value, index 1: Class'Onslaught.ONSTurretBeamEffectBlue'
Default values[edit]
Property | Value | ||||||
---|---|---|---|---|---|---|---|
AIInfo[0] |
|
||||||
bDualIndependantTargeting | True | ||||||
bInstantFire | True | ||||||
bInstantRotation | True | ||||||
CollisionHeight | 70.0 | ||||||
CollisionRadius | 50.0 | ||||||
DamageMax | 30 | ||||||
DamageMin | 30 | ||||||
DamageType | Class'Onslaught.DamTypeTurretBeam' | ||||||
DualFireOffset | 75.0 | ||||||
FireForce | "Laser01" | ||||||
FireInterval | 0.3 | ||||||
FireSoundClass | Sound'WeaponSounds.instagib_rifleshot' | ||||||
GunnerAttachmentBone | 'TurretCockpit' | ||||||
Mesh | Mesh'ONSWeapons-A.NewManualGun' | ||||||
Momentum | 50000.0 | ||||||
PitchBone | 'Dummy01' | ||||||
PitchDownLimit | 52500 | ||||||
PitchUpLimit | 15000 | ||||||
TraceRange | 20000.0 | ||||||
WeaponFireAttachmentBone | 'TurretCockpit' | ||||||
WeaponFireOffset | 25.0 | ||||||
YawBone | 'TurretBase' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: ONSWeapon.StaticPrecache
Instance functions[edit]
TraceFire[edit]
function TraceFire (Object.Vector Start, Object.Rotator Dir)
Overrides: ONSWeapon.TraceFire
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials
States[edit]
InstantFireMode[edit]
InstantFireMode.SpawnHitEffects[edit]
simulated function SpawnHitEffects (Actor HitActor, Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: ONSWeapon.InstantFireMode.SpawnHitEffects