Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:ONSMineLayerPickup (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> ONSMineLayerPickup |
- Package:
- Onslaught
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Default values
Property | Value | ||||||
---|---|---|---|---|---|---|---|
DrawScale | 0.3 | ||||||
DrawType | DT_StaticMesh | ||||||
InventoryType | Class'Onslaught.ONSMineLayer' | ||||||
MaxDesireability | 0.7 | ||||||
PickupForce | "ONSMineLayerPickup" | ||||||
PickupMessage | "You got the Mine Layer." | ||||||
PickupSound | Sound'PickupSounds.FlakCannonPickup' | ||||||
StandUp |
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StaticMesh | StaticMesh'ONSWeapons-SM.MineLayerPickup' |
Functions
Static functions
StaticPrecache
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Instance functions
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials