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UE2:ONSPRVRearGunPawn (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSPRVRearGunPawn
Package: 
Onslaught


Default values[edit]

Property Value
bHasAltFire False
CameraBone 'REARgunTURRET'
DrivePos
Member Value
X -20.0
Z 90.0
DriverDamageMult 0.6
EntryPosition
Member Value
X -50.0
Y 0.0
Z 0.0
EntryRadius 160.0
ExitPositions[0]
Member Value
X -235.0
ExitPositions[1]
Member Value
Y 165.0
ExitPositions[2]
Member Value
Y -165.0
ExitPositions[3]
Member Value
Z 100.0
FPCamPos
Member Value
X 0.0
Y 0.0
Z 0.0
FPCamViewOffset
Member Value
X 0.0
Y 0.0
Z 40.0
GunClass Class'Onslaught.ONSPRVRearGun'
TPCamDistance 350.0
TPCamLookat
Member Value
X 0.0
Y 0.0
Z 100.0
TPCamWorldOffset
Member Value
X 0.0
Y 0.0
Z 50.0
VehicleNameString "HellBender Rear Turret"
VehiclePositionString "in a HellBender's rear turret"

Instance functions[edit]

AltFire[edit]

function AltFire (optional float F)

Overrides: ONSWeaponPawn.AltFire


ClientKDriverLeave[edit]

simulated function ClientKDriverLeave (PlayerController PC)

Overrides: ONSWeaponPawn.ClientKDriverLeave


ClientVehicleCeaseFire[edit]

function ClientVehicleCeaseFire (bool bWasAltFire)

Overrides: ONSWeaponPawn.ClientVehicleCeaseFire