Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:ONSWeaponPawn instance functions (UT2004)
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn (instance functions) |
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 AttachDriver
- 1.3 AttachFlag
- 1.4 AttachToVehicle
- 1.5 CanAttack
- 1.6 ChargeBar
- 1.7 ChooseFireAt
- 1.8 ClientKDriverEnter
- 1.9 ClientKDriverLeave
- 1.10 ClientVehicleCeaseFire
- 1.11 DetachDriver
- 1.12 Died
- 1.13 DisplayDebug
- 1.14 DrawHUD
- 1.15 DriverDied
- 1.16 Fire
- 1.17 FireOnRelease
- 1.18 GetAimTarget
- 1.19 GetCameraLocationStart
- 1.20 GetMoveTargetFor
- 1.21 GetVehicleBase
- 1.22 HasUDamage
- 1.23 HasWeapon
- 1.24 IndependentVehicle
- 1.25 IsFiring
- 1.26 KDriverEnter
- 1.27 LimitPitch
- 1.28 NeedToTurn
- 1.29 PlaceExitingDriver
- 1.30 PossessedBy
- 1.31 ProjectilePostRender2D
- 1.32 RefireRate
- 1.33 ServerChangeDriverPosition
- 1.34 SetTeamNum
- 1.35 SpecialCalcFirstPersonView
- 1.36 SwitchWeapon
- 1.37 TeamLink
- 1.38 TooCloseToAttack
- 1.39 TryToDrive
- 1.40 UpdateRocketAcceleration
- 1.41 VehicleCeaseFire
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Instance functions[edit]
AltFire[edit]
Overrides: Vehicle.AltFire
AttachDriver[edit]
Overrides: Vehicle.AttachDriver
AttachFlag[edit]
Overrides: Vehicle.AttachFlag
AttachToVehicle[edit]
CanAttack[edit]
Overrides: Pawn.CanAttack
ChargeBar[edit]
Overrides: Vehicle.ChargeBar
ChooseFireAt[edit]
Overrides: Pawn.ChooseFireAt
ClientKDriverEnter[edit]
Overrides: Vehicle.ClientKDriverEnter
ClientKDriverLeave[edit]
Overrides: Vehicle.ClientKDriverLeave
ClientVehicleCeaseFire[edit]
Overrides: Vehicle.ClientVehicleCeaseFire
DetachDriver[edit]
Overrides: Vehicle.DetachDriver
Died[edit]
Overrides: Vehicle.Died
DisplayDebug[edit]
Overrides: Vehicle.DisplayDebug
DrawHUD[edit]
Overrides: Pawn.DrawHUD
DriverDied[edit]
Overrides: Vehicle.DriverDied
Fire[edit]
Overrides: Vehicle.Fire
FireOnRelease[edit]
Overrides: Pawn.FireOnRelease
GetAimTarget[edit]
Overrides: Pawn.GetAimTarget
GetCameraLocationStart[edit]
Overrides: Vehicle.GetCameraLocationStart
GetMoveTargetFor[edit]
Overrides: Vehicle.GetMoveTargetFor
GetVehicleBase[edit]
Overrides: Pawn.GetVehicleBase
HasUDamage[edit]
Overrides: Pawn.HasUDamage
HasWeapon[edit]
Overrides: Pawn.HasWeapon
IndependentVehicle[edit]
Overrides: Vehicle.IndependentVehicle
IsFiring[edit]
Overrides: Pawn.IsFiring
KDriverEnter[edit]
Overrides: Vehicle.KDriverEnter
LimitPitch[edit]
Overrides: Pawn.LimitPitch
NeedToTurn[edit]
Overrides: Pawn.NeedToTurn
PlaceExitingDriver[edit]
Overrides: Vehicle.PlaceExitingDriver
PossessedBy[edit]
Overrides: Vehicle.PossessedBy
ProjectilePostRender2D[edit]
RefireRate[edit]
Overrides: Pawn.RefireRate
ServerChangeDriverPosition[edit]
SetTeamNum[edit]
Overrides: Vehicle.SetTeamNum
SpecialCalcFirstPersonView[edit]
Overrides: Vehicle.SpecialCalcFirstPersonView
SwitchWeapon[edit]
Overrides: Pawn.SwitchWeapon
TeamLink[edit]
Overrides: Vehicle.TeamLink
TooCloseToAttack[edit]
Overrides: Pawn.TooCloseToAttack
TryToDrive[edit]
Overrides: Vehicle.TryToDrive
UpdateRocketAcceleration[edit]
Overrides: Pawn.UpdateRocketAcceleration
VehicleCeaseFire[edit]
Overrides: Vehicle.VehicleCeaseFire