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UE2:ONSPRVRearGunPawn (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pawn >> Vehicle >> ONSWeaponPawn >> ONSPRVRearGunPawn |
- Package:
- Onslaught
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Default values
Property | Value | ||||||||
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bHasAltFire | False | ||||||||
CameraBone | 'REARgunTURRET' | ||||||||
DrivePos |
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DriverDamageMult | 0.6 | ||||||||
EntryPosition |
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EntryRadius | 160.0 | ||||||||
ExitPositions[0] |
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ExitPositions[1] |
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ExitPositions[2] |
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ExitPositions[3] |
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FPCamPos |
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FPCamViewOffset |
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GunClass | Class'Onslaught.ONSPRVRearGun' | ||||||||
TPCamDistance | 350.0 | ||||||||
TPCamLookat |
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TPCamWorldOffset |
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VehicleNameString | "HellBender Rear Turret" | ||||||||
VehiclePositionString | "in a HellBender's rear turret" |
Instance functions
AltFire
function AltFire (optional float F)
Overrides: ONSWeaponPawn.AltFire
ClientKDriverLeave
simulated function ClientKDriverLeave (PlayerController PC)
Overrides: ONSWeaponPawn.ClientKDriverLeave
ClientVehicleCeaseFire
function ClientVehicleCeaseFire (bool bWasAltFire)
Overrides: ONSWeaponPawn.ClientVehicleCeaseFire