Always snap to grid
UE2:ONSPainterFire (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> WeaponFire >> PainterFire >> ONSPainterFire |
- Package:
- OnslaughtFull
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Properties[edit]
BomberClass[edit]
Type: class<ONSAutoBomber>
Default value: Class'OnslaughtFull.ONSAutoBomber'
MaxZDist[edit]
Type: float
Default value: 10000.0
MinZDist[edit]
Type: float
Default value: 5000.0
Default values[edit]
Property | Value |
---|---|
TraceRange | 15000.0 |
Instance functions[edit]
SpawnBomber[edit]
function bool SpawnBomber (Object.Rotator BombDirection)
States[edit]
Paint[edit]
Paint.BeginState[edit]
event BeginState ()
Overrides: PainterFire.Paint.BeginState
Paint.ModeTick[edit]
event ModeTick (float dt)
Overrides: PainterFire.Paint.ModeTick