UE2:ONSAutoBomber (UT2004)
- Package:
- OnslaughtFull
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Properties
Property group 'ONSAutoBomber'
ShakeOffsetMag
Type: Object.Vector
max view offset vertically
Default value:
Member | Value |
---|---|
Z | 10.0 |
ShakeOffsetRate
Type: Object.Vector
how fast to offset view vertically
Default value:
Member | Value |
---|---|
Z | 200.0 |
ShakeOffsetTime
Type: float
how much time to offset view
Default value: 10.0
ShakeRotMag
Type: Object.Vector
how far to rot view
Default value:
Member | Value |
---|---|
Z | 250.0 |
ShakeRotRate
Type: Object.Vector
how fast to rot view
Default value:
Member | Value |
---|---|
Z | 2500.0 |
ShakeRotTime
Type: float
how much time to rot the instigator's view
Default value: 6.0
Internal variables
BombClass
Type: class<Projectile>
Default value: Class'OnslaughtFull.ONSAutoBomberBomb'
BombRange
Type: float
Default value: 5000.0
BombTargetCenter
Type: Object.Vector
bShotDown
Type: bool
Damage
Type: float
Default value: 250.0
DamageRadius
Type: float
Default value: 2000.0
DelayedDamageInstigatorController
Type: Controller
DyingEffect
Type: Emitter
DyingEffectClass
Default value: Class'OnslaughtFull.ONSAutoBomberDeathFlames'
Health
Type: int
Default value: 150
MinSpeed
Type: float
Default value: 2000.0
MomentumTransfer
Type: float
Default value: 200000.0
MyDamageType
Type: class<DamageType>
Default value: Class'XWeapons.DamTypeRedeemer'
Speed
Type: float
Default value: 10000.0
Team
Type: byte
Default value: 255
Default values
Property | Value |
---|---|
bAlwaysRelevant | True |
bBlockActors | True |
bBlockKarma | True |
bCollideActors | True |
bCollideWorld | True |
bNetNotify | True |
bUpdateSimulatedPosition | True |
CollisionHeight | 75.0 |
CollisionRadius | 200.0 |
DrawType | DT_Mesh |
Mesh | Mesh'ONSFullAnimations.Bomber' |
Physics | PHYS_Flying |
RemoteRole | ROLE_SimulatedProxy |
Functions
Events
Bump
Overrides: Actor.Bump
Destroyed
Overrides: Actor.Destroyed
HitWall
Overrides: Actor.HitWall
PostBeginPlay
Overrides: Actor.PostBeginPlay
PostNetReceive
Overrides: Actor.PostNetReceive
TakeDamage
Overrides: Actor.TakeDamage
Tick
Overrides: Actor.Tick
Timer
Overrides: Actor.Timer
Touch
Overrides: Actor.Touch
Other instance functions
Bomb
IsStationary
Overrides: Actor.IsStationary
SetDelayedDamageInstigatorController
Overrides: Actor.SetDelayedDamageInstigatorController
States
BlowingUp
Extends: ShotDown
BlowingUp.BeginState
Overrides: ShotDown.BeginState
BlowingUp.Landed
Overrides: ShotDown.Landed
ShotDown
ShotDown.BeginState
Overrides: Object.BeginState (global)
ShotDown.HitWall
Overrides: HitWall (global)
ShotDown.Landed
Overrides: Actor.Landed (global)
ShotDown.TakeDamage
Overrides: TakeDamage (global)
ShotDown.Tick
Overrides: Tick (global)
ShotDown.Timer
Overrides: Timer (global)