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UE2:PainterFire (UT2004)
Object >> WeaponFire >> PainterFire |
- Package:
- XWeapons
- Direct subclass:
- ONSPainterFire
- This class in other games:
- UT2003
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Properties[edit]
Property group 'PainterFire'[edit]
AquiredSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.TagTargetAquired'
MarkSound[edit]
Type: Sound
Default value: Sound'WeaponSounds.TAGRifle.TagFireB'
PaintDuration[edit]
Type: float
Default value: 1.2
TAGAquiredForce[edit]
Type: string
Default value: "TAGAquire"
TAGFireForce[edit]
Type: string
Default value: "TAGFireA"
TAGMarkForce[edit]
Type: string
Default value: "TAGFireB"
TraceRange[edit]
Type: float
Default value: 10000.0
Internal variables[edit]
bAlreadyMarked[edit]
Type: bool
bDoHit[edit]
Type: bool
Beam[edit]
Type: PainterBeamEffect
bInitialMark[edit]
Type: bool
bMarkStarted[edit]
Type: bool
bValidMark[edit]
Type: bool
EndEffect[edit]
Type: Object.Vector
IonCannon[edit]
Type: IonCannon
MarkLocation[edit]
Type: Object.Vector
MarkTime[edit]
Type: float
UpTime[edit]
Type: float
Default values[edit]
Property | Value |
---|---|
AmmoClass | Class'XWeapons.BallAmmo' |
AmmoPerFire | 1 |
bFireOnRelease | True |
BotRefireRate | 1.0 |
bRecommendSplashDamage | True |
bSplashDamage | True |
FireEndAnim | 'None' |
FireRate | 0.6 |
WarnTargetPct | 0.1 |
Functions[edit]
Events[edit]
ModeHoldFire[edit]
Overrides: WeaponFire.ModeHoldFire
Other instance functions[edit]
DestroyEffects[edit]
Overrides: WeaponFire.DestroyEffects
DoFireEffect[edit]
Overrides: WeaponFire.DoFireEffect
GetFireStart[edit]
Overrides: WeaponFire.GetFireStart
MaxRange[edit]
Overrides: WeaponFire.MaxRange
StartBerserk[edit]
Overrides: WeaponFire.StartBerserk
StartSuperBerserk[edit]
Overrides: WeaponFire.StartSuperBerserk
StopBerserk[edit]
Overrides: WeaponFire.StopBerserk
States[edit]
Paint[edit]
Paint.BeginState[edit]
Overrides: Object.BeginState (global)
Paint.EndState[edit]
Overrides: Object.EndState (global)
Paint.ModeTick[edit]
Overrides: WeaponFire.ModeTick (global)
Paint.Timer[edit]
Overrides: WeaponFire.Timer (global)
Paint.AdjustAim[edit]
Overrides: WeaponFire.AdjustAim (global)
Paint.StopFiring[edit]
Overrides: WeaponFire.StopFiring (global)