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UE2:ONSRVWebLauncher (UT2004)
Contents
- Package:
- Onslaught
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Properties[edit]
Property group 'ONSRVWebLauncher'[edit]
InheritVelocityScale[edit]
Type: float
Amount of vehicles velocity
MaxHoldTime[edit]
Type: float
Default value: 2.0
MaxProjectiles[edit]
Type: float
Default value: 7.0
MinProjectiles[edit]
Type: float
Default value: 3.0
SpreadAngle[edit]
Type: float
Angle between initial shots, in radians.
Default value: 10.0
Internal variables[edit]
bHoldingFire[edit]
Type: bool
ChargeLoop[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.RV.RVChargeLoop01'
ChargeUpSound[edit]
Type: Sound
Default value: Sound'ONSVehicleSounds-S.RV.RVChargeUp01'
StartHoldTime[edit]
Type: float
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
AIInfo[0] |
|
||||||||||
bDoOffsetTrace | True | ||||||||||
bShowChargingBar | True | ||||||||||
CullDistance | 7500.0 | ||||||||||
DamageType | Class'Onslaught.DamTypeONSChainGun' | ||||||||||
FireInterval | 1.0 | ||||||||||
FireSoundClass | Sound'ONSVehicleSounds-S.WebLauncher.WebFire' | ||||||||||
FireSoundVolume | 255.0 | ||||||||||
FlashEmitterClass | Class'Onslaught.ONSRVWebLauncherMuzzleFlash' | ||||||||||
Mesh | Mesh'ONSWeapons-A.RVnewGun' | ||||||||||
PitchBone | 'rvGUNbody' | ||||||||||
ProjectileClass | Class'Onslaught.ONSRVWebProjectile' | ||||||||||
SoundVolume | 150 | ||||||||||
WeaponFireAttachmentBone | 'rvFirePoint' | ||||||||||
YawBone | 'rvGUNTurret' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
Overrides: ONSWeapon.StaticPrecache
Instance functions[edit]
BestMode[edit]
Overrides: ONSWeapon.BestMode
ChargeBar[edit]
Overrides: ONSWeapon.ChargeBar
MaxRange[edit]
Overrides: ONSWeapon.MaxRange
SetFireRateModifier[edit]
Overrides: ONSWeapon.SetFireRateModifier
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
Overrides: Actor.UpdatePrecacheStaticMeshes
States[edit]
ProjectileFireMode[edit]
ProjectileFireMode.OwnerEffects[edit]
Overrides: ONSWeapon.OwnerEffects (global)
ProjectileFireMode.Timer[edit]
Overrides: Actor.Timer (global)
ProjectileFireMode.CeaseFire[edit]
Overrides: ONSWeapon.CeaseFire (global)
ProjectileFireMode.ClientStopFire[edit]
Overrides: ONSWeapon.ClientStopFire (global)
ProjectileFireMode.Fire[edit]
Overrides: ONSWeapon.ProjectileFireMode.Fire