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UE2:ONSRVWebLauncher (UT2004)

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UT2004 Object >> Actor >> ONSWeapon >> ONSRVWebLauncher
Package: 
Onslaught


Properties[edit]

Property group 'ONSRVWebLauncher'[edit]

InheritVelocityScale[edit]

Type: float

Amount of vehicles velocity

MaxHoldTime[edit]

Type: float


Default value: 2.0

MaxProjectiles[edit]

Type: float


Default value: 7.0

MinProjectiles[edit]

Type: float


Default value: 3.0

SpreadAngle[edit]

Type: float

Angle between initial shots, in radians.

Default value: 10.0

Internal variables[edit]

bHoldingFire[edit]

Type: bool


ChargeLoop[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.RV.RVChargeLoop01'

ChargeUpSound[edit]

Type: Sound


Default value: Sound'ONSVehicleSounds-S.RV.RVChargeUp01'

StartHoldTime[edit]

Type: float


Default values[edit]

Property Value
AIInfo[0]
Member Value
bFireOnRelease True
bLeadTarget True
RefireRate 0.65
WarnTargetPct 0.5
bDoOffsetTrace True
bShowChargingBar True
CullDistance 7500.0
DamageType Class'Onslaught.DamTypeONSChainGun'
FireInterval 1.0
FireSoundClass Sound'ONSVehicleSounds-S.WebLauncher.WebFire'
FireSoundVolume 255.0
FlashEmitterClass Class'Onslaught.ONSRVWebLauncherMuzzleFlash'
Mesh Mesh'ONSWeapons-A.RVnewGun'
PitchBone 'rvGUNbody'
ProjectileClass Class'Onslaught.ONSRVWebProjectile'
SoundVolume 150
WeaponFireAttachmentBone 'rvFirePoint'
YawBone 'rvGUNTurret'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSWeapon.StaticPrecache


Instance functions[edit]

BestMode[edit]

function byte BestMode ()

Overrides: ONSWeapon.BestMode


ChargeBar[edit]

simulated function float ChargeBar ()

Overrides: ONSWeapon.ChargeBar


MaxRange[edit]

simulated function float MaxRange ()

Overrides: ONSWeapon.MaxRange


SetFireRateModifier[edit]

simulated function SetFireRateModifier (float Modifier)

Overrides: ONSWeapon.SetFireRateModifier


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: Actor.UpdatePrecacheStaticMeshes


States[edit]

ProjectileFireMode[edit]

ProjectileFireMode.OwnerEffects[edit]

simulated event OwnerEffects ()

Overrides: ONSWeapon.OwnerEffects (global)


ProjectileFireMode.Timer[edit]

event Timer ()

Overrides: Actor.Timer (global)


ProjectileFireMode.CeaseFire[edit]

function CeaseFire (Controller C)

Overrides: ONSWeapon.CeaseFire (global)


ProjectileFireMode.ClientStopFire[edit]

simulated function ClientStopFire (Controller C, bool bWasAltFire)

Overrides: ONSWeapon.ClientStopFire (global)


ProjectileFireMode.Fire[edit]

function Fire (Controller C)

Overrides: ONSWeapon.ProjectileFireMode.Fire