UE2:ONSSquadAI (UT2004)
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Object >> Actor >> Info >> ReplicationInfo >> SquadAI >> ONSSquadAI |
- Package:
- Onslaught
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Properties
bDefendingSquad
Type: bool
LastFailedNodeTeleportTime
Type: float
MaxObjectiveGetOutDist
Type: float
cached highest ObjectiveGetOutDist of all the vehicles available on this level
Default values
Property | Value |
---|---|
bAddTransientCosts | True |
GatherThreshold | 0.0 |
MaxSquadSize | 3 |
Instance functions
BotEnteredVehicle
function BotEnteredVehicle (Bot B)
Overrides: SquadAI.BotEnteredVehicle
CheckSpecialVehicleObjectives
Overrides: SquadAI.CheckSpecialVehicleObjectives
CheckSquadObjectives
Overrides: SquadAI.CheckSquadObjectives
CheckVehicle
Overrides: SquadAI.CheckVehicle
FindPathToObjective
Overrides: SquadAI.FindPathToObjective
GetMaxObjectiveGetOutDist
function float GetMaxObjectiveGetOutDist ()
GetOrders
function name GetOrders ()
Overrides: SquadAI.GetOrders
MaxVehicleDist
Overrides: SquadAI.MaxVehicleDist
MergeWith
function MergeWith (SquadAI S)
Overrides: SquadAI.MergeWith
ModifyThreat
Overrides: SquadAI.ModifyThreat
MustKeepEnemy
Overrides: SquadAI.MustKeepEnemy
PriorityObjective
Overrides: SquadAI.PriorityObjective
Reset
function Reset ()
Overrides: SquadAI.Reset
SetDefenseScriptFor
function SetDefenseScriptFor (Bot B)
Overrides: SquadAI.SetDefenseScriptFor
VehicleDesireability
Overrides: SquadAI.VehicleDesireability