My program doesn't have bugs. It just develops random features.
UE2:ONSTreadCraft (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Properties
- 1.1 Property group 'ONSTreadCraft'
- 1.1.1 BankDampFactor
- 1.1.2 BankTorqueFactor
- 1.1.3 ForwardDampFactor
- 1.1.4 HoverCheckDist
- 1.1.5 HoverPenScale
- 1.1.6 HoverSoftness
- 1.1.7 InvertSteeringThrottleThreshold
- 1.1.8 LateralDampFactor
- 1.1.9 MaxSteerTorque
- 1.1.10 MaxThrust
- 1.1.11 MPHMeterPosX
- 1.1.12 MPHMeterPosY
- 1.1.13 MPHMeterScale
- 1.1.14 MPHMeterSizeY
- 1.1.15 ParkingDampFactor
- 1.1.16 PitchDampFactor
- 1.1.17 PitchTorqueFactor
- 1.1.18 SteerDampFactor
- 1.1.19 TurnDampFactor
- 1.1.20 UprightDamping
- 1.1.21 UprightStiffness
- 1.2 Internal variables
- 1.1 Property group 'ONSTreadCraft'
- 2 Structs
- 3 Events
- Package:
- Onslaught
- Direct subclass:
- ONSHoverTank
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Properties
Property group 'ONSTreadCraft'
BankDampFactor
Type: float
BankTorqueFactor
Type: float
ForwardDampFactor
Type: float
HoverCheckDist
Type: float
HoverPenScale
Type: float
HoverSoftness
Type: float
InvertSteeringThrottleThreshold
Type: float
LateralDampFactor
Type: float
MaxSteerTorque
Type: float
MaxThrust
Type: float
MPHMeterPosX
Type: float
Default value: 0.01
MPHMeterPosY
Type: float
Default value: 0.9
MPHMeterScale
Type: float
Default value: 70.0
MPHMeterSizeY
Type: float
Default value: 0.05
ParkingDampFactor
Type: float
PitchDampFactor
Type: float
PitchTorqueFactor
Type: float
SteerDampFactor
Type: float
TurnDampFactor
Type: float
UprightDamping
Type: float
UprightStiffness
Type: float
Internal variables
BikeMPH
Type: float
bNewTreadState
Type: bool
ChassisState
Type: Actor.KRigidBodyState
MPHMeterMaterial
Type: Material
Default value: Material'InterfaceContent.BorderBoxD'
OldTreadState
Type: TreadCraftState
OutputThrust
Type: float
OutputTurn
Type: float
ThrusterOffsets
Type: array<Object.Vector>
TreadState
Type: TreadCraftState
Structs
TreadCraftState
Modifiers: native
- Object.Vector ChassisPosition
- Object.Quat ChassisQuaternion
- Object.Vector ChassisLinVel
- Object.Vector ChassisAngVel
- byte ServerThrust
- byte ServerTurn
- int ServerViewPitch
- int ServerViewYaw
Events
Destroyed
simulated event Destroyed ()
Overrides: ONSVehicle.Destroyed
KUpdateState
simulated event bool KUpdateState (out Actor.KRigidBodyState newState)
Overrides: Actor.KUpdateState
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: ONSVehicle.PostNetBeginPlay
SVehicleUpdateParams
simulated event SVehicleUpdateParams ()
Overrides: ONSVehicle.SVehicleUpdateParams