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UE2:ONSHoverTank (UT2004)

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UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle >> ONSTreadCraft >> ONSHoverTank
Package: 
Onslaught
Direct subclass:
ONSHoverTank_IonPlasma


Properties[edit]

Property group 'ONSHoverTank'[edit]

MaxPitchSpeed[edit]

Type: float


Default value: 700.0

Internal variables[edit]

LeftTreadPanner[edit]

Type: VariableTexPanner


MaxAirSpeed[edit]

Type: float


Default value: 5000.0

MaxGroundSpeed[edit]

Type: float


Default value: 800.0

RightTreadPanner[edit]

Type: VariableTexPanner


TreadVelocityScale[edit]

Type: float


Default value: 450.0

Default values[edit]

See ONSHoverTank defaults.

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: ONSVehicle.StaticPrecache


Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: ONSTreadCraft.Destroyed


DrivingStatusChanged[edit]

simulated event DrivingStatusChanged ()

Overrides: Vehicle.DrivingStatusChanged


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Vehicle.PostBeginPlay


TakeDamage[edit]

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector Hitlocation, Object.Vector Momentum, class<DamageTypeDamageType)

Overrides: ONSVehicle.TakeDamage


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: SVehicle.Tick


Other instance functions[edit]

AltFire[edit]

function AltFire (optional float F)

Overrides: ONSVehicle.AltFire


ClientKDriverLeave[edit]

simulated function ClientKDriverLeave (PlayerController PC)

Overrides: ONSVehicle.ClientKDriverLeave


ClientVehicleCeaseFire[edit]

function ClientVehicleCeaseFire (bool bWasAltFire)

Overrides: ONSVehicle.ClientVehicleCeaseFire


DestroyTreads[edit]

simulated function DestroyTreads ()


DriverLeft[edit]

function DriverLeft ()

Overrides: ONSVehicle.DriverLeft


ImportantVehicle[edit]

function bool ImportantVehicle ()

Overrides: Vehicle.ImportantVehicle


KDriverEnter[edit]

function KDriverEnter (Pawn p)

Overrides: ONSVehicle.KDriverEnter


RecommendLongRangedAttack[edit]

function bool RecommendLongRangedAttack ()

Overrides: Pawn.RecommendLongRangedAttack


SetupTreads[edit]

simulated function SetupTreads ()


ShouldTargetMissile[edit]

function ShouldTargetMissile (Projectile P)

Overrides: Vehicle.ShouldTargetMissile


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: ONSVehicle.UpdatePrecacheMaterials


UpdatePrecacheStaticMeshes[edit]

simulated function UpdatePrecacheStaticMeshes ()

Overrides: ONSVehicle.UpdatePrecacheStaticMeshes