Mostly Harmless
UE2:ONSVehicle instance functions (UT2004)
Contents
- 1 Instance functions
- 1.1 AltFire
- 1.2 CanAttack
- 1.3 ChangedReservation
- 1.4 ChargeBar
- 1.5 ChooseFireAt
- 1.6 ClientKDriverEnter
- 1.7 ClientKDriverLeave
- 1.8 ClientRegisterVehicleWeapon
- 1.9 ClientVehicleCeaseFire
- 1.10 Deploy
- 1.11 Died
- 1.12 DisplayDebug
- 1.13 DrawHUD
- 1.14 DriverDied
- 1.15 DriverLeft
- 1.16 DriverRadiusDamage
- 1.17 FastVehicle
- 1.18 FindEntryVehicle
- 1.19 Fire
- 1.20 FireOnRelease
- 1.21 GetBotPassenger
- 1.22 GetInstigator
- 1.23 GetTurrets
- 1.24 HasOccupiedTurret
- 1.25 HasUDamage
- 1.26 HasWeapon
- 1.27 HealDamage
- 1.28 ImpactDamageModifier
- 1.29 IsDeployed
- 1.30 IsFiring
- 1.31 KDriverEnter
- 1.32 LimitPitch
- 1.33 MayUndeploy
- 1.34 ModifyThreat
- 1.35 NeedToTurn
- 1.36 NewReservationCostMultiplier
- 1.37 NumPassengers
- 1.38 OpenPositionFor
- 1.39 PlayHit
- 1.40 PrecacheAnnouncer
- 1.41 RefireRate
- 1.42 ReservationCostMultiplier
- 1.43 ServerChangeDriverPosition
- 1.44 ServerPlayHorn
- 1.45 ServerVerifyVehicleWeapon
- 1.46 SetActiveWeapon
- 1.47 SetReservation
- 1.48 SetTeamNum
- 1.49 SpokenFor
- 1.50 SwitchWeapon
- 1.51 TooCloseToAttack
- 1.52 TryToDrive
- 1.53 UpdatePrecacheMaterials
- 1.54 UpdatePrecacheStaticMeshes
- 1.55 VehicleCeaseFire
- 1.56 VehicleExplosion
;Other member categories for this class::internal variables, property group
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Instance functions[edit]
AltFire[edit]
Overrides: Vehicle.AltFire
CanAttack[edit]
Overrides: Pawn.CanAttack
ChangedReservation[edit]
Overrides: Vehicle.ChangedReservation
ChargeBar[edit]
Overrides: Vehicle.ChargeBar
ChooseFireAt[edit]
Overrides: Pawn.ChooseFireAt
ClientKDriverEnter[edit]
Overrides: Vehicle.ClientKDriverEnter
ClientKDriverLeave[edit]
Overrides: Vehicle.ClientKDriverLeave
ClientRegisterVehicleWeapon[edit]
ClientVehicleCeaseFire[edit]
Overrides: Vehicle.ClientVehicleCeaseFire
Deploy[edit]
Died[edit]
Overrides: Vehicle.Died
DisplayDebug[edit]
Overrides: Vehicle.DisplayDebug
DrawHUD[edit]
Overrides: Pawn.DrawHUD
DriverDied[edit]
Overrides: Vehicle.DriverDied
DriverLeft[edit]
Overrides: Vehicle.DriverLeft
DriverRadiusDamage[edit]
Overrides: Vehicle.DriverRadiusDamage
FastVehicle[edit]
FindEntryVehicle[edit]
Overrides: Vehicle.FindEntryVehicle
Fire[edit]
Overrides: Vehicle.Fire
FireOnRelease[edit]
Overrides: Pawn.FireOnRelease
GetBotPassenger[edit]
Overrides: Vehicle.GetBotPassenger
GetInstigator[edit]
Overrides: Vehicle.GetInstigator
GetTurrets[edit]
Overrides: Vehicle.GetTurrets
HasOccupiedTurret[edit]
Overrides: Vehicle.HasOccupiedTurret
HasUDamage[edit]
Overrides: Pawn.HasUDamage
HasWeapon[edit]
Overrides: Pawn.HasWeapon
HealDamage[edit]
Overrides: Vehicle.HealDamage
ImpactDamageModifier[edit]
IsDeployed[edit]
IsFiring[edit]
Overrides: Pawn.IsFiring
KDriverEnter[edit]
Overrides: Vehicle.KDriverEnter
LimitPitch[edit]
Overrides: Pawn.LimitPitch
MayUndeploy[edit]
ModifyThreat[edit]
Overrides: Pawn.ModifyThreat
NeedToTurn[edit]
Overrides: Pawn.NeedToTurn
NewReservationCostMultiplier[edit]
Overrides: Vehicle.NewReservationCostMultiplier
NumPassengers[edit]
Overrides: Vehicle.NumPassengers
OpenPositionFor[edit]
Overrides: Vehicle.OpenPositionFor
PlayHit[edit]
Overrides: Pawn.PlayHit
PrecacheAnnouncer[edit]
Overrides: Actor.PrecacheAnnouncer
RefireRate[edit]
Overrides: Pawn.RefireRate
ReservationCostMultiplier[edit]
Overrides: Vehicle.ReservationCostMultiplier
ServerChangeDriverPosition[edit]
ServerPlayHorn[edit]
Overrides: Vehicle.ServerPlayHorn
ServerVerifyVehicleWeapon[edit]
SetActiveWeapon[edit]
SetReservation[edit]
Overrides: Vehicle.SetReservation
SetTeamNum[edit]
Overrides: Vehicle.SetTeamNum
SpokenFor[edit]
Overrides: Vehicle.SpokenFor
SwitchWeapon[edit]
Overrides: Pawn.SwitchWeapon
TooCloseToAttack[edit]
Overrides: Pawn.TooCloseToAttack
TryToDrive[edit]
Overrides: Vehicle.TryToDrive
UpdatePrecacheMaterials[edit]
Overrides: Actor.UpdatePrecacheMaterials
UpdatePrecacheStaticMeshes[edit]
Overrides: Actor.UpdatePrecacheStaticMeshes
VehicleCeaseFire[edit]
Overrides: Vehicle.VehicleCeaseFire