Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:ONSVehicle internal variables (UT2004)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2004 Object >> Actor >> Pawn >> Vehicle >> SVehicle >> ONSVehicle (internal variables)

;Other member categories for this class::instance functions, property group

Internal variables[edit]

ActiveWeapon[edit]

Type: byte


AltFocalPoint[edit]

Type: Object.Vector


bAltFocalPoint[edit]

Type: bool

used by AI - override AI focalpoint

bCannotBeBased[edit]

Type: bool


bCustomAiming[edit]

Type: bool

If true, the weapon aiming will be controlled by setting CustomAim.

bDestroyAppearance[edit]

Type: bool


bDisintegrateVehicle[edit]

Type: bool


bDriverCannotLeaveVehicle[edit]

Type: bool


bEjectPassengersWhenFlipped[edit]

Type: bool


Default value: True

bHadFire[edit]

Type: bool

internal

bHasAltFire[edit]

Type: bool


Default value: True

bHasAltFireImpulse[edit]

Type: bool


bHasBeenAwake[edit]

Type: bool

Modifiers: const


bHasFireImpulse[edit]

Type: bool


bIsAwake[edit]

Type: bool

Modifiers: const

used for replication

bNeverReset[edit]

Type: bool


bSoundsPrecached[edit]

Type: bool


CrosshairColor[edit]

Type: Object.Color

Modifiers: config


Default value:

Member Value
A 255
B 0
G 255
R 0

CrosshairTexture[edit]

Type: Texture

Modifiers: config


Default value: Texture'ONSInterface-TX.tankBarrelAligned'

CrosshairX[edit]

Type: float

Modifiers: config


Default value: 32.0

CrosshairY[edit]

Type: float

Modifiers: config


Default value: 32.0

CustomAim[edit]

Type: Object.Rotator


DamagedEffect[edit]

Type: ONSDamagedEffect


DamagedEffectAccruedDamage[edit]

Type: float


DebugInfo[edit]

Type: string


DestroyedRoadKillDamageType[edit]

Type: class<DamageType>

damagetype for when vehicle runs over/crushes someone after being destroyed

Default value: Class'Onslaught.DamTypeDestroyedVehicleRoadKill'

ExplosionCount[edit]

Type: byte


ExplosionDamage[edit]

Type: float


Default value: 100.0

ExplosionDamageType[edit]

Type: class<DamageType>


Default value: Class'Onslaught.DamTypeONSVehicleExplosion'

ExplosionMomentum[edit]

Type: float


Default value: 60000.0

ExplosionRadius[edit]

Type: float


Default value: 300.0

HeadlightCorona[edit]

Type: array<ONSHeadlightCorona>


HeadlightProjector[edit]

Type: ONSHeadlightProjector


ImpactInfo[edit]

Type: ImpactInfoStruct


ImpactTicksLeft[edit]

Type: int


LastCheckUpsideDownTime[edit]

Type: float


LastImpactExplosionTime[edit]

Type: float


LastRunOverWarningTime[edit]

Type: float

last time checked for pawns in front of vehicle and warned them of their impending doom

LastVelocitySize[edit]

Type: float

internal

LockedOnSound[edit]

Type: Sound


Default value: Sound'WeaponSounds.BSeekLost1'

MinRunOverWarningAim[edit]

Type: float


Default value: 0.88

OldExplosionCount[edit]

Type: byte


OldYaw[edit]

Type: int


Reservation[edit]

Type: Bot

bot that's about to get in this vehicle

ResetTime[edit]

Type: float

if vehicle has no driver, CheckReset() will be called at this time

UpsideDownDamage[edit]

Type: float


ViewShakeLastCheck[edit]

Type: float


WeaponPawns[edit]

Type: array<ONSWeaponPawn>


Weapons[edit]

Type: array<ONSWeapon>