I don't need to test my programs. I have an error-correcting modem.
UE2:PPainter (U2XMP)
- Package:
- U2Test
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PPainter.uc Created By: Mike Fox Created On: 2/10/00 $Author: Mbaldwin $ $Date: 9/01/02 11:55p $ $Revision: 12 $
Constants[edit]
MaxBasicTextures[edit]
Value: 16
MaxSpecialTextures[edit]
Value: 32
Properties[edit]
Property group 'config'[edit]
BasicTextures[edit]
Type: Texture
Array size: 16 (MaxBasicTextures
)
list of basic textures
Default value, index 0: Texture'U2Test.PaintBlobBlack'
Default value, index 1: Texture'U2Test.PaintBlobBlue'
Default value, index 2: Texture'U2Test.PaintBlobCyan'
Default value, index 3: Texture'U2Test.PaintBlobGreen'
Default value, index 4: Texture'U2Test.PaintBlobRed'
Default value, index 5: Texture'U2Test.PaintBlobMagenta'
Default value, index 6: Texture'U2Test.PaintBlobOrange'
Default value, index 7: Texture'U2Test.PaintBlobWhite'
Default value, index 8: Texture'U2Test.PaintBlobYellow'
SpecialTextures[edit]
Type: string
Array size: 32 (MaxSpecialTextures
)
list of special texture strings
Property group 'PPainter'[edit]
CurrentBasicTextureIndex[edit]
Type: int
Default value: 1
CurrentSpecialTextureIndex[edit]
Type: int
Default value: 1
DecalClass[edit]
decal class to use
Default value: Class'U2Test.PPainterDecal'
DecalSize[edit]
Type: float
Default value: 0.4
TimeBetweenAltFireBlobs[edit]
Type: float
Default value: 0.2
TimeBetweenAltFireBlobsInitial[edit]
Type: float
delay between initial primary fire blob and subsequent rapid-fire blobs
Default value: 1.0
TimeBetweenPriFireBlobs[edit]
Type: float
Default value: 0.05
Internal variables[edit]
CurrentTexture[edit]
Type: Texture
NextAltFireTime[edit]
Type: float
NextPriFireTime[edit]
Type: float
NumBasicTextures[edit]
Type: int
NumSpecialTextures[edit]
Type: int
Default values[edit]
Property | Value |
---|---|
AIRating | 0.0010 |
AIRatingAltFire | 0.0010 |
AIRatingFire | 0.0010 |
bCanThrow | False |
InventoryGroup | 5 |
ItemID | "PP" |
ItemName | "PPainter" |
PickupAmmoCount | 999 |
Functions[edit]
Exec functions[edit]
ChangeSpecialTexture[edit]
ChangeTexture[edit]
SetTexture[edit]
Events[edit]
PreBeginPlay[edit]
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
AltFire[edit]
Overrides: U2Weapon.AltFire
ClientTraceImpact[edit]
Overrides: U2Weapon.ClientTraceImpact
Fire[edit]
Overrides: U2Weapon.Fire
PlayFiring[edit]
Overrides: U2Weapon.PlayFiring
States[edit]
AltFiring[edit]
Inherits from: WeaponInvFlameThrower.AltFiring
AltFiring.BeginState[edit]
Overrides: U2Weapon.AltFiring.BeginState
AltFiring.EndState[edit]
Overrides: U2Weapon.AltFiring.EndState
AltFiring.Tick[edit]
Overrides: Actor.Tick (global)
AltFiring.Fire[edit]
Overrides: Fire (global)
PriFiring[edit]
PriFiring.BeginState[edit]
Overrides: Object.BeginState (global)
PriFiring.EndState[edit]
Overrides: Object.EndState (global)
PriFiring.Tick[edit]
Overrides: Actor.Tick (global)
PriFiring.AltFire[edit]
Overrides: AltFire (global)