Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:PainterPickup (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
UT2003 Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> PainterPickup
Package: 
XWeapons
This class in other games:
UT2004

null

Default values[edit]

Property Value
bWeaponStay False
DrawScale 0.6
DrawType DT_StaticMesh
InventoryType Class'XWeapons.Painter'
MaxDesireability 1.5
PickupForce "LinkGunPickup"
PickupMessage "You got the Ion Painter."
PickupSound Sound'PickupSounds.LinkgunPickup'
RespawnTime 120.0
StaticMesh StaticMesh'WeaponStaticMesh.PainterPickup'

Functions[edit]

Static functions[edit]

StaticPrecache[edit]

static function StaticPrecache (LevelInfo L)

Overrides: Pickup.StaticPrecache


Events[edit]

PrebeginPlay[edit]

event PrebeginPlay ()

Overrides: Actor.PreBeginPlay


Other instance functions[edit]

GetRespawnTime[edit]

function float GetRespawnTime ()

Overrides: WeaponPickup.GetRespawnTime


SetWeaponStay[edit]

function SetWeaponStay ()

Overrides: WeaponPickup.SetWeaponStay


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials