Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:PainterPickup (UT2003)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Pickup >> WeaponPickup >> UTWeaponPickup >> PainterPickup |
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Default values[edit]
Property | Value |
---|---|
bWeaponStay | False |
DrawScale | 0.6 |
DrawType | DT_StaticMesh |
InventoryType | Class'XWeapons.Painter' |
MaxDesireability | 1.5 |
PickupForce | "LinkGunPickup" |
PickupMessage | "You got the Ion Painter." |
PickupSound | Sound'PickupSounds.LinkgunPickup' |
RespawnTime | 120.0 |
StaticMesh | StaticMesh'WeaponStaticMesh.PainterPickup' |
Functions[edit]
Static functions[edit]
StaticPrecache[edit]
static function StaticPrecache (LevelInfo L)
Overrides: Pickup.StaticPrecache
Events[edit]
PrebeginPlay[edit]
event PrebeginPlay ()
Overrides: Actor.PreBeginPlay
Other instance functions[edit]
GetRespawnTime[edit]
function float GetRespawnTime ()
Overrides: WeaponPickup.GetRespawnTime
SetWeaponStay[edit]
function SetWeaponStay ()
Overrides: WeaponPickup.SetWeaponStay
UpdatePrecacheMaterials[edit]
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials