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UE2:ParticleEmitter properties (U2XMP)
Object >> ParticleEmitter (properties) |
Contents
- 1 Properties
- 1.1 Property group 'Acceleration'
- 1.2 Property group 'Collision'
- 1.3 Property group 'Color'
- 1.4 Property group 'Fading'
- 1.5 Property group 'Force'
- 1.6 Property group 'General'
- 1.7 Property group 'Local'
- 1.8 Property group 'Location'
- 1.9 Property group 'Mass'
- 1.10 Property group 'Rotation'
- 1.11 Property group 'Size'
- 1.12 Property group 'Spawning'
- 1.13 Property group 'Texture'
- 1.14 Property group 'Tick'
- 1.15 Property group 'Time'
- 1.16 Property group 'Velocity'
- 1.17 Property group 'Warmup'
- 1.18 Internal variables
- 1.18.1 ActiveParticles
- 1.18.2 AllParticlesDead
- 1.18.3 BoundingBox
- 1.18.4 GlobalOffset
- 1.18.5 Inactive
- 1.18.6 InactiveTime
- 1.18.7 InitialDelay
- 1.18.8 Initialized
- 1.18.9 OtherIndex
- 1.18.10 Owner
- 1.18.11 ParticleIndex
- 1.18.12 Particles
- 1.18.13 PPSFraction
- 1.18.14 PS2Data
- 1.18.15 RealDisableFogging
- 1.18.16 RealExtentMultiplier
- 1.18.17 TimeTillReset
- 1.18.18 WarmedUp
- ParticleEmitter properties in other games:
- UE2Runtime, UT2003, UT2004
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Properties[edit]
Property group 'Acceleration'[edit]
Acceleration[edit]
Type: Object.Vector
Property group 'Collision'[edit]
CollisionPlanes[edit]
Type: array<Object.Plane>
DampingFactorRange[edit]
Type: Object.RangeVector
ExtentMultiplier[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
MaxCollisions[edit]
Type: Object.Range
SpawnAmount[edit]
Type: int
SpawnedVelocityScaleRange[edit]
Type: Object.RangeVector
SpawnFromOtherEmitter[edit]
Type: int
Default value: -1
UseCollision[edit]
Type: bool
UseCollisionPlanes[edit]
Type: bool
UseMaxCollisions[edit]
Type: bool
UseSpawnedVelocityScale[edit]
Type: bool
Property group 'Color'[edit]
ColorScale[edit]
Type: array<ParticleColorScale>
ColorScaleRepeats[edit]
Type: float
UseColorScale[edit]
Type: bool
Property group 'Fading'[edit]
FadeIn[edit]
Type: bool
FadeInEndTime[edit]
Type: float
FadeInFactor[edit]
Type: Object.Plane
Default value:
Member | Value |
---|---|
W | 1.0 |
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FadeOut[edit]
Type: bool
FadeOutFactor[edit]
Type: Object.Plane
Default value:
Member | Value |
---|---|
W | 1.0 |
X | 1.0 |
Y | 1.0 |
Z | 1.0 |
FadeOutStartTime[edit]
Type: float
Property group 'Force'[edit]
UseActorForces[edit]
Type: bool
Property group 'General'[edit]
CoordinateSystem[edit]
Type: EParticleCoordinateSystem
EffectAxis[edit]
Type: EParticleEffectAxis
MaxParticles[edit]
Type: int
Modifiers: const
Default value: 10
ResetAfterChange[edit]
Type: bool
Property group 'Local'[edit]
AutoDestroy[edit]
Type: bool
AutoReset[edit]
Type: bool
AutoResetTimeRange[edit]
Type: Object.Range
Disabled[edit]
Type: bool
DisableFogging[edit]
Type: bool
Name[edit]
Type: string
RespawnDeadParticles[edit]
Type: bool
Default value: True
Property group 'Location'[edit]
AddLocationFromOtherEmitter[edit]
Type: int
Default value: -1
SphereRadiusRange[edit]
Type: Object.Range
StartLocationOffset[edit]
Type: Object.Vector
StartLocationRange[edit]
Type: Object.RangeVector
StartLocationShape[edit]
Type: EParticleStartLocationShape
Property group 'Mass'[edit]
StartMassRange[edit]
Type: Object.Range
Property group 'Rotation'[edit]
DampRotation[edit]
Type: bool
RotationDampingFactorRange[edit]
Type: Object.RangeVector
RotationNormal[edit]
Type: Object.Vector
RotationOffset[edit]
Type: Object.Rotator
SpinCCWorCW[edit]
Type: Object.Vector
Default value:
Member | Value |
---|---|
X | 0.5 |
Y | 0.5 |
Z | 0.5 |
SpinParticles[edit]
Type: bool
SpinsPerSecondRange[edit]
Type: Object.RangeVector
StartSpinRange[edit]
Type: Object.RangeVector
UseRotationFrom[edit]
Type: EParticleRotationSource
Property group 'Size'[edit]
SizeScale[edit]
Type: array<ParticleTimeScale>
SizeScaleRepeats[edit]
Type: float
StartSizeRange[edit]
Type: Object.RangeVector
UniformSize[edit]
Type: bool
UseRegularSizeScale[edit]
Type: bool
Default value: True
UseSizeScale[edit]
Type: bool
Property group 'Spawning'[edit]
AutomaticInitialSpawning[edit]
Type: bool
Default value: True
InitialParticlesPerSecond[edit]
Type: float
ParticlesPerSecond[edit]
Type: float
Property group 'Texture'[edit]
BlendBetweenSubdivisions[edit]
Type: bool
DrawStyle[edit]
Type: EParticleDrawStyle
Default value: PTDS_Translucent
SubdivisionEnd[edit]
Type: int
SubdivisionScale[edit]
SubdivisionStart[edit]
Type: int
Texture[edit]
Type: Texture
Default value: Texture'Engine.S_Emitter'
TextureUSubdivisions[edit]
Type: int
TextureVSubdivisions[edit]
Type: int
UseRandomSubdivision[edit]
Type: bool
UseSubdivisionScale[edit]
Type: bool
Property group 'Tick'[edit]
MinSquaredVelocity[edit]
Type: float
SecondsBeforeInactive[edit]
Type: float
Default value: 1.0
Property group 'Time'[edit]
InitialDelayRange[edit]
Type: Object.Range
InitialTimeRange[edit]
Type: Object.Range
LifetimeRange[edit]
Type: Object.Range
Property group 'Velocity'[edit]
AddVelocityFromOtherEmitter[edit]
Type: int
Default value: -1
GetVelocityDirectionFrom[edit]
Type: EParticleVelocityDirection
MaxAbsVelocity[edit]
Type: Object.Vector
StartVelocityRange[edit]
Type: Object.RangeVector
VelocityLossRange[edit]
Type: Object.RangeVector
Property group 'Warmup'[edit]
RelativeWarmupTime[edit]
Type: float
WarmupTicksPerSecond[edit]
Type: float
Internal variables[edit]
ActiveParticles[edit]
Type: int
Modifiers: transient
currently active particles
AllParticlesDead[edit]
Type: bool
Modifiers: transient
BoundingBox[edit]
Type: Object.Box
Modifiers: transient
GlobalOffset[edit]
Type: Object.Vector
Modifiers: transient
Inactive[edit]
Type: bool
Modifiers: transient
InactiveTime[edit]
Type: float
Modifiers: transient
InitialDelay[edit]
Type: float
Modifiers: transient
Initialized[edit]
Type: bool
Modifiers: transient
OtherIndex[edit]
Type: int
Modifiers: transient
Owner[edit]
Type: Emitter
Modifiers: transient
ParticleIndex[edit]
Type: int
Modifiers: transient
index into circular list of particles
Particles[edit]
Modifiers: transient
PPSFraction[edit]
Type: float
Modifiers: transient
used to keep track of fractional PPTick
PS2Data[edit]
Type: int
Modifiers: transient
RealDisableFogging[edit]
Type: bool
Modifiers: transient
RealExtentMultiplier[edit]
Type: Object.Vector
Modifiers: transient
TimeTillReset[edit]
Type: float
Modifiers: transient
WarmedUp[edit]
Type: bool
Modifiers: transient